Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.
Moderators: Nexuiz Moderators,
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- How can one make an invincible bot?
by AnArKiSt » Mon May 25, 2009 8:59 am
- 7 Replies
- 1536 Views
- Last post by mand1nga
Tue May 26, 2009 2:06 pm
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- Texture Transition
by Ben878 » Sat May 23, 2009 9:30 pm
- 2 Replies
- 647 Views
- Last post by Ben878
Sun May 24, 2009 1:28 am
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- Skybox
by Ben878 » Sat May 23, 2009 4:13 pm
- 7 Replies
- 1072 Views
- Last post by C.Brutail
Sat May 23, 2009 11:01 pm
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- Howto: Make commutable jump pads
by MirceaKitsune » Sat May 23, 2009 1:41 am
- 6 Replies
- 1332 Views
- Last post by Sven
Sat May 23, 2009 4:59 pm
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- GtkRadiant wont load map
by dr1985 » Thu Mar 05, 2009 12:47 am
- 3 Replies
- 1608 Views
- Last post by Drizzt
Thu May 21, 2009 10:37 pm
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- SMD export script - what is wrong with this one?
by divVerent » Fri Oct 03, 2008 9:10 pm
- 12 Replies
- 5325 Views
- Last post by JD
Wed May 20, 2009 10:25 pm
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- NetRadiant realtime lightning
by Kay » Sun May 17, 2009 6:51 pm
- 7 Replies
- 1660 Views
- Last post by Strahlemann
Tue May 19, 2009 12:37 pm
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- How to compile a map.
by Ben878 » Mon May 18, 2009 1:11 am
- 7 Replies
- 1423 Views
- Last post by C.Brutail
Mon May 18, 2009 2:06 am
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- Why using git would be awesome for nexuiz
by Psychcf » Fri Jan 30, 2009 5:53 pm
- 124 Replies
- 15076 Views
- Last post by C167
Mon Jun 01, 2009 1:23 pm
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- How to define Laser Arena in the .mapinfo
by sev » Sun May 17, 2009 6:34 am
- 2 Replies
- 965 Views
- Last post by sev
Sun May 17, 2009 10:44 am
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- Functions
by Decoy » Sat May 09, 2009 8:37 pm
- 11 Replies
- 1597 Views
- Last post by toneddu2000
Thu May 14, 2009 10:53 am
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- What did i wrong
by Kay » Mon May 04, 2009 9:46 am
- 10 Replies
- 1703 Views
- Last post by Grasshopper
Tue May 05, 2009 5:02 pm
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- Shaders + Playermodel = ?
by Genegineer » Thu Jun 07, 2007 4:52 pm
- 4 Replies
- 2039 Views
- Last post by Morphed
Mon May 04, 2009 10:26 am
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- Nexball Recoded, Beta 2 (for Nexuiz 2.5) !
by Mr. Bougo » Fri Jan 16, 2009 7:49 pm
- 43 Replies
- 10693 Views
- Last post by PinkRobot
Mon May 04, 2009 9:09 am
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- func_rotating with .md3
by toneddu2000 » Sun Mar 15, 2009 11:49 am
- 5 Replies
- 1970 Views
- Last post by toneddu2000
Sun May 03, 2009 10:48 am
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- Texture Bleaching?
by Spinnacre » Tue Apr 28, 2009 6:08 pm
- 6 Replies
- 1429 Views
- Last post by divVerent
Fri May 01, 2009 6:32 pm
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- NetRadiant = Radiant 1.5 with useful q3map2 patches...
by divVerent » Sat Sep 13, 2008 7:07 pm
- 185 Replies
- 52856 Views
- Last post by ailmanki
Tue Mar 30, 2010 4:11 am
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- wondering how this is done
by Grasshopper » Mon Apr 27, 2009 9:17 pm
- 2 Replies
- 783 Views
- Last post by sev
Tue Apr 28, 2009 5:30 am
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- Weapon Concepts 2009
by NightRage » Fri Apr 24, 2009 2:32 am
- 4 Replies
- 1767 Views
- Last post by NightRage
Fri Apr 24, 2009 10:44 pm
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- Nex Gun Design 2009
by NightRage » Wed Apr 15, 2009 12:11 am
- 9 Replies
- 3992 Views
- Last post by ai
Fri Apr 24, 2009 6:29 pm
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- Some Weapon blend files I'd like to submit to you guys.
by xakh » Sun Apr 19, 2009 6:28 pm
- 16 Replies
- 2332 Views
- Last post by xakh
Fri Apr 24, 2009 4:09 am
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- Dear people who make the maps,
by ☃ (snowman) » Thu Apr 16, 2009 10:41 pm
- 32 Replies
- 4583 Views
- Last post by ☃ (snowman)
Thu Apr 23, 2009 9:12 pm
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- [Textures] TRaK5 texture set
by TRaK » Sun Mar 29, 2009 6:28 am
- 10 Replies
- 1958 Views
- Last post by TRaK
Mon Apr 20, 2009 11:32 pm
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- Gib code: how do I figure out what player model is being use
by tundramagi » Sun Apr 19, 2009 7:19 pm
- 6 Replies
- 1306 Views
- Last post by tundramagi
Mon Apr 20, 2009 1:25 am
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- WTF PangoFont?!
by C.Brutail » Fri Apr 10, 2009 2:36 pm
- 8 Replies
- 2372 Views
- Last post by FruitieX
Mon Jul 13, 2009 3:18 pm
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