Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.
Moderators: Nexuiz Moderators,
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- [Howto] Video screen in game
by Ed » Sun Sep 21, 2008 10:29 pm
- 1 Replies
- 1357 Views
- Last post by Ed
Mon Sep 22, 2008 10:44 am
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- MacRadiant - Without Quake 3
by jlue2051 » Sun Sep 21, 2008 6:40 pm
- 2 Replies
- 1003 Views
- Last post by HarryButt
Sun Sep 21, 2008 8:45 pm
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- SetupTraceNodes running out of RAM
by Ed » Sun Sep 21, 2008 12:07 pm
- 1 Replies
- 728 Views
- Last post by Ed
Sun Sep 21, 2008 6:44 pm
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- Automating .map file optimisation
by Ed » Fri Sep 19, 2008 9:47 pm
- 4 Replies
- 1120 Views
- Last post by Ed
Sat Sep 20, 2008 10:33 am
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- surfing in nexuiz
by zuriastrad » Sun Aug 17, 2008 3:02 pm
- 8 Replies
- 2100 Views
- Last post by Fisume!
Mon Sep 15, 2008 4:43 pm
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- Lighting artifacts on meshes
by Clueless Newbie » Wed Sep 10, 2008 9:23 am
- 8 Replies
- 1658 Views
- Last post by Clueless Newbie
Sat Sep 13, 2008 7:31 pm
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- [help]compiling maps on macradiant
by MIK3 » Thu Sep 11, 2008 8:45 pm
- 2 Replies
- 1157 Views
- Last post by MIK3
Sat Sep 13, 2008 12:35 pm
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- CTF flags.
by ai » Mon Jul 07, 2008 1:31 pm
- 155 Replies
- 30289 Views
- Last post by your_errors
Sat Sep 13, 2008 4:17 am
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- How are some of these maps optimized?
by OverDriven » Wed Sep 10, 2008 5:47 pm
- 2 Replies
- 1352 Views
- Last post by Strahlemann
Fri Sep 12, 2008 11:24 am
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- Compiling and Installing GtkRadiant 1.5 for Linux or Mac OSX
by Summer Willow » Wed Oct 10, 2007 2:08 am
- 9 Replies
- 7194 Views
- Last post by sloggerk
Fri Sep 12, 2008 5:21 am
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- Hmm
by leileilol » Fri Aug 29, 2008 8:16 pm
- 49 Replies
- 11975 Views
- Last post by PinkRobot
Mon Sep 08, 2008 3:33 pm
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- Turn Nexuiz into Far Cry like game, possible?
by spoons » Sun Aug 31, 2008 4:28 am
- 12 Replies
- 3287 Views
- Last post by Alien
Mon Sep 08, 2008 7:40 am
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- Quick install MacRadiant1.4 INTEL ONLY(With NEXUIZ settings)
by merlwiz79 » Sat May 24, 2008 11:30 am
- 20 Replies
- 8717 Views
- Last post by Alien
Mon Sep 08, 2008 5:58 am
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- MAX_MAP_BRUSHES with .ase models
by Clueless Newbie » Wed Sep 03, 2008 8:40 am
- 8 Replies
- 2166 Views
- Last post by Taiyo.uk
Sat Sep 06, 2008 10:21 am
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- pie map
by zuriastrad » Sat Aug 23, 2008 10:35 pm
- 17 Replies
- 4867 Views
- Last post by Xeno
Sat Sep 06, 2008 12:00 am
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- Darkplaces-lights
by TH3FTB0T » Tue Aug 05, 2008 7:45 pm
- 4 Replies
- 1589 Views
- Last post by esteel
Thu Sep 04, 2008 6:35 pm
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- Handling .ase models
by Clueless Newbie » Mon Sep 01, 2008 10:44 am
- 5 Replies
- 1531 Views
- Last post by tZork
Tue Sep 02, 2008 11:29 am
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- Custom texture Help
by 11Alex11 » Mon Sep 01, 2008 11:49 pm
- 0 Replies
- 942 Views
- Last post by 11Alex11
Mon Sep 01, 2008 11:49 pm
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- A Flag Design
by file 824 ph » Sun Aug 31, 2008 6:35 am
- 21 Replies
- 4069 Views
- Last post by file 824 ph
Mon Sep 01, 2008 3:38 am
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- Making a custom player model,need help
by movento » Fri Aug 29, 2008 6:20 pm
- 5 Replies
- 1576 Views
- Last post by file 824 ph
Sun Aug 31, 2008 11:48 pm
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- tZork's turrets
by ai » Thu Sep 06, 2007 11:36 am
- 119 Replies
- 43757 Views
- Last post by Sven
Sat Aug 30, 2008 11:22 am
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- sev's flag model
by zuriastrad » Sat Aug 23, 2008 4:19 pm
- 11 Replies
- 3173 Views
- Last post by ai
Fri Aug 29, 2008 7:00 pm
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- New gibs.
by Juppy » Fri Aug 22, 2008 10:47 am
- 3 Replies
- 1417 Views
- Last post by esteel
Thu Aug 28, 2008 9:37 am
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- PLayer model Homer md3
by merlwiz79 » Thu Aug 28, 2008 7:47 am
- 0 Replies
- 1114 Views
- Last post by merlwiz79
Thu Aug 28, 2008 7:47 am
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- [MAP] aurora_v1r1
by dublpaws » Wed Aug 20, 2008 5:09 pm
- 15 Replies
- 3736 Views
- Last post by dublpaws
Tue Aug 26, 2008 3:01 am
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