Nexgun reballanced

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Postby esteel » Thu Nov 30, 2006 1:25 pm

Gut_Eater wrote:I am a bit afraid of what the lower reloading-time will do to minstagib.

Right now it defaults to the same timings but they have extra variables so one can change them easily..
However i think it will not change anything, just make instagib a bit slower. You just aim like now and if you hit, well you, if you miss you have to wait longer before you can fire again but that is true for everyone.. I do not think you will become a 'sitting duck' while waiting for the reload..
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Postby Gut_Eater » Thu Nov 30, 2006 2:35 pm

esteel wrote:Right now it defaults to the same timings but they have extra variables so one can change them easily.

I think it would not be good to have other nexgun-settings in minstagib than in normal game.

esteel wrote:However i think it will not change anything, just make instagib a bit slower.

Now that is what i am afraid of. Nexuiz itsself is a real fast game, but playing minstagib is even more fast action. And that´s what i like.

esteel wrote:I do not think you will become a 'sitting duck' while waiting for the reload..

Otherwise i might look very cool, if all would do it like this. We could impose penalty points for players who don´t crouch after shooting. :P
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Postby Ed » Thu Nov 30, 2006 5:15 pm

It's a lot better with the rebalanced nex. If people want to play Instagib, fine, play Instagib, the standard play should not be like it though. I think the rocket launcher is better than the nex, you just have to know how to use it. It doubles as a defensive weapon which the nEx really can't.
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Postby divVerent » Thu Nov 30, 2006 5:41 pm

Interesting, in my hands the Mortar is much better than the RL...
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You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ed » Thu Nov 30, 2006 6:08 pm

divVerent wrote:Interesting, in my hands the Mortar is much better than the RL...

That's part of the point. People have different preferences so different people will use different weapons. Weapons should be balanced like this so that people have to experiment with the weapons in different situations and find their favourite. That's much better than everyone using the Nex. I would say RL is my best weapon, then electro, mortar, nex.
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Postby k0jak » Thu Nov 30, 2006 7:44 pm

Firstly, thanks to ai to linking me here.

So the damage is going to be reduced, by how much?

Seems reducing the re-fire rate, trying to make the gun more rail-like...

was there a vote for these changes? if so where can i find it, if not, why not?

i agree that the damage should be lowered, ive said this for a long time now, then again
nexuiz should have some kind of proper COLOUR armour system like 200/100/50 maybe, but i can imagine the armour rot will have some effect with that.

and why has it taken like a year for this to be changed, and now in such a late version of the game?
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Postby Vermeulen » Thu Nov 30, 2006 8:05 pm

The weapons are constantly changing with each release, so I have no problem with this. The game and balance keep getting more and more refined but it still has it's basic idea.
Currently the Nex isn't being used like it should, and other weapons should dominate it in certain situations. With the new config I think the Nex will still keep it's main power, which is long range timed out sniper like shots, but will lose some of it's strength in fast assault type battles, which was the original indent of the weapon.
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Postby k0jak » Thu Nov 30, 2006 8:16 pm

Ok fair enough, but i'd like someone to answer my other questions from before.

The case with esteel posting the strength of each weopen, shouldn't the shotgun value be lowered as well?

i can't remember the exact damage each pellet does, but dont you think the secondary fire is too powerful compared to the other weopens if were talking about its potential damage.
need

As i see it a few of the weopens refining not just the nex, so why not refine ones that need to be, all in one go.
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Postby Shoe » Thu Nov 30, 2006 8:26 pm

I think I'm in favor of nerfing it a bit. Even though I'll admit I'm one of the type to use it for assault, I know that it throws weapon balance off quite a bit, weighting it almost entirely towards the nex.
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Postby SavageX » Thu Nov 30, 2006 8:44 pm

k0jak wrote:and why has it taken like a year for this to be changed, and now in such a late version of the game?


Gaming behaviours change over time. Nexuiz now has a pretty stable community with a fair amount of experienced players. It has become quite obvious that more and more people are using the Nex gun as a weapon that slices and dices in all situations. That's not what the Nex is supposed to be.

divVergent collected some pretty conclusive statistics that pointed towards the imbalance. Toning the nex down a bit improved weapon balance, as can be seen over at http://mensa.ath.cx/~polzer/nexlog/totals.html

We're claiming that Nexuiz is focused on "perfect weapon balancing". To keep this true we have to react.
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