Nexgun reballanced

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Postby Dokujisan » Thu Nov 30, 2006 8:56 pm

The Nexgun is used most because it is powerful and it can be used for sniping as well as closer combat. Therefore, it really doesn't have that many limits compared to other weapons. As a comparison, the RL is powerful, but it launches more slowly and you can accidently kill yourself with splash damage if you're not careful.

I know the Nexgun is a knockoff of the Quake Railgun, but I wish that it would be split into two offshoot weapons. One of them would be for a less accurate and less powerful run-and-gun type of weapon, like a mini-rail gun with a little less power and faster reload than the Nexgun. The other one would be a legitimate sniper weapon. The sniper weapon would take longer to reload and would require that you are standing still to aim well. It would use up more energy points. It could even slow down your speed while you are using it. It should be intended for sniping, which should include some downsides. Right now, there aren't that many downsides to sniping with the Nexgun, and it is extremely powerful, so lots of people use it.

It seems like a lot of things in Nexuiz are taken from Quake. I think Nexuiz could be more enjoyable if it became more unique and less quake-like. That was my thinking when I made the suggestion of removing telefragging[/url]
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Postby Dokujisan » Thu Nov 30, 2006 8:58 pm

shouldn't the shotgun value be lowered as well?


The shotgun's secondary should be two shots instead of three, because it is a two-barrel shotgun.
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Postby SavageX » Thu Nov 30, 2006 9:00 pm

Dokujisan wrote:
shouldn't the shotgun value be lowered as well?


The shotgun's secondary should be two shots instead of three, because it is a two-barrel shotgun.


Not true for Nexuiz 2.2 ;)
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Postby Dokujisan » Thu Nov 30, 2006 9:02 pm

Ahh, you're using that three-barrel model that someone suggested? That's a cool model. :-)
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Postby morfar » Thu Nov 30, 2006 11:50 pm

Leave shotgun alone. But maybe raise power of primary ;) I like that you start with a very good weapon. So the underdog in a 1on1 can come back... And not like Warsow when 1 player dominates all the time.
I like that Nexuiz tries to be unique, and should not copy other games. If we start copy other games, then we can just play the other games. ;)
I agree with kojn on the armor part, 2-3 different armors would be nice (but a max value of 200-250, so one can't stack to immortality).
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Postby Shoe » Fri Dec 01, 2006 12:03 am

I think the shotgun's primary is okay. It's got just enough kick to let you not get face-owned when you spawn if you use it right. I wouldn't want it to become an easy mode gun, especially with how strategically it can already be used.
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Postby ai » Fri Dec 01, 2006 4:46 am

Really, what's the difference between primary and secondary fire of the shotgun? Afaik the secondary is exactly the same but fires three shots.. I is less accurate or what's the downside? Cause if there is none why even use primary?

I like the armour idea too and I also kinda liked Doku's nexgun idea, though not all of it. I like that you could switch back between fast railgun +less accurate, to sniper which gets lot stronger and kill anyone with one-two shots, and that it should take longer to reload. I'm not too keen about that "drop-speed" thing or that you would need to stand still to aim well. That starts to sound more like WW(2) games, I'm thinking more of UT2004 kinda sniper.
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Postby Vendor » Fri Dec 01, 2006 6:04 am

I wonder if part of the excessive strength of the nex derives not from hit damage or reload rate, but from the way it is incredibly easy to hit targets in Nexuiz? I know I can pull off shots regularly in Nexuiz that would be memorably lucky in other games (Q3, UT99 etc.). Is there a case for reducing the hitbox size on the player models to reduce the influence of the instant-hit weapons (the machine-gun secondary is also imo way too powerful due to this)?
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Postby divVerent » Fri Dec 01, 2006 6:25 am

No, the hitbox can't be reduced, player models ALREADY are partially outside of it...

but a second hitbox for the head and doing head shots might be nice (and lowering Nex damage for non-headshots) - if only it weren't direct copying from UT...

As for the stats on http://mensa.ath.cx/~polzer/nexlog/totals.html:

The numbers in the parentheses are some measure of winning probability - if weapon A has a score of a and weapon B has a score of b, the probability that someone holding weapon A kills someone holding a weapon B as opposed to the other way round is 0.5 + a - b. Of course, such a simple model doesn't hold perfectly, but it worked nicely for sorting the weapons. The actual numbers there are calculated as these numbers which fit the model best after a least squares sum estimate.

So Nex is still the strongest with about 0.13 more strength than the "explosive trio" of RL, Hagar, Mortar; Uzi is just slightly below them. Then, after 0.06, Crylink and Electro come (BTW, why is Electro so weak in the stats, can nobody use the combo right?), followed by shotgun. The very bottom place is held by the laser, which is to be expected since it is a special purpose weapon but often held by people who ran out of shotgun ammo.

So one could make the Nex still a bit weaker, but I think that would annoy players too much. Maybe in some later release.

A nice idea was also by someone in the IRC channel - to make the Nex only strong after a certain distance. If someone makes us a nice graphics effect for that (two beams hitting each other after some distance and then fusing into one), why not?

BTW, I wonder why the Nex doesn't dominate face any more... see http://mensa.ath.cx/~polzer/nexlog/tota ... s_nex.html
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Gut_Eater » Fri Dec 01, 2006 7:21 am

k0jak wrote:nexuiz should have some kind of proper COLOUR armour system like 200/100/50 maybe, but i can imagine the armour rot will have some effect with that.?

Can someone explain what is meant exactly with the colour armour system, please.

I like the idea of the nex unfolding max damage over a special distance and being less powerful in close range. So if you get attacked while aiming on someone in the distance, you can defend yourself basically with the nex without having to switch weapon. Also you don´t have to split the nex in two guns like Dokujisan suggested.
I don´t like the idea of having to stand still while using the nex. You would be easy prey for the Mortar or RL.
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