Gut_Eater wrote:k0jak wrote:nexuiz should have some kind of proper COLOUR armour system like 200/100/50 maybe, but i can imagine the armour rot will have some effect with that.?
Can someone explain what is meant exactly with the colour armour system, please.
I like the idea of the nex unfolding max damage over a special distance and being less powerful in close range. So if you get attacked while aiming on someone in the distance, you can defend yourself basically with the nex without having to switch weapon. Also you don´t have to split the nex in two guns like Dokujisan suggested.
I don´t like the idea of having to stand still while using the nex. You would be easy prey for the Mortar or RL.
Color armor system: Having different armor types like in quake. Typical are yellow/red with 50/100 armor or green/yellow/red 50/100/200 armor. In some games you can't pickup a 'lower' armor if you still have more then what it would give you. Thats to let the underdog also get some armors. Yes its bad that some guys can manage to grap all the armor in Nexuiz with their perfect timing and this leaves the underdog too vulnerable. But I'm not sure how such a system would fit into Nexuiz though i see the need for it.
Also all the armor placement would have to be redone which is not that hard but requires someone to do it and the coding..
I'm against changing the nex to be affected by distance. One can only see AFTER the shot if it was high or low damage. The new reload timing already leaves one vulnerable after having missed. All the other guns are faster now, the mortar can even shoot twice in the meanwhile.. This already makes it weaker for closerange fights. And as Savage noticed on facing worlds its no longer the weapon number one. I must admit i'm puzzled by this but i guess one can see other guns are now useful too over some distance
On the other hand.. do the new settings really stop spawn kills? i have the impression the remaining 10 health (at most) are not enough to survive the 'grounding' from the shot..