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"I don´t like the idea of having to stand still while using the nex. You would be easy prey for the Mortar or RL.
GreEn`mArine wrote:please DO NOT do this ... imo giving more damage tp headshots than to body hits is NOT good ...
tZork wrote:Shotgun dmg is fine, but the amt of start ammo for it is to high, How often do you run outa sg ammo?
Hell it could be interesting to bump up the sg dmg even more and spawn with say 5 shells.
Shoe wrote:A point that is somewhat related that I've always meant to bring up is that the zoom really needs to be disabled for weapons other than the nex. I think it cheapens the value of it when middle-clicking can get you the same zoom for all other weapons as the secondary of the nex does.
Dokujisan wrote:Shoe wrote:A point that is somewhat related that I've always meant to bring up is that the zoom really needs to be disabled for weapons other than the nex. I think it cheapens the value of it when middle-clicking can get you the same zoom for all other weapons as the secondary of the nex does.
Isn't zoom just a field of view and mouse sensitivity change? How can you disable something that is meant to be configurable game-wide?
Shoe wrote:If that's all it is, then maybe something should be done to the nex's secondary to make it more unique and stand out as more of a sniper weapon.
Dokujisan wrote:tZork wrote:Shotgun dmg is fine, but the amt of start ammo for it is to high, How often do you run outa sg ammo?
Hell it could be interesting to bump up the sg dmg even more and spawn with say 5 shells.
Nooooo, please! One of the most aggravating things about playing on most maps is finding ammo immediately after you spawn. You are already vulnerable enough after you spawn. Limited ammo becomes a problem when there are more than 6 players and you have teammates who hog all of the weapons and ammo. When Facing worlds has 14+ players, I spend most of my time trying to find weapons and ammo. Of course, I'm thinking CTF, not DM.
ai wrote:This is a fast pase game, that sort of thing would not fit here, the ones that stand still dies (at least when I'm around Razz).
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