Nexgun reballanced

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Nexgun reballanced

Postby Gut_Eater » Thu Nov 30, 2006 9:26 am

As i heard in Nexuiz 2.2 the nexgun will be reballanced. It makes less damage (140) and reloading lasts longer. (It can be tested on the RBI-servers).
I think reducing damage is ok, but i still don´t know, if i like the new shooting-speed. You have to follow the opponent very long with the crosshair, before being able to shoot again. You have to get used to hit the right moment when nexgun is ready again. Maybe it could help to have a visual effect on the nexgun model, so you can see that it has reloaded.
Maybe you get used to it during some hours. Don´t know.

So what do you think of these changes?

Btw, is it faster to switch from nex to another weapon and back to nex, than waiting for the nex to reload? Can´t test right now.
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Postby SavageX » Thu Nov 30, 2006 10:05 am

I'm in favor of the new weapon balance. The Nex gun was often used as some sort of assault weapon - that can be annoying. There are other guns, too - and they should be used from time to time, too.

Many people complained that regular matches (especially CTF) turned into a semi-minstagib. That's not always fun.
Last edited by SavageX on Thu Nov 30, 2006 10:28 am, edited 3 times in total.
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Postby divVerent » Thu Nov 30, 2006 10:13 am

According to my server stats, the Nex is still the #1 weapon, but with only about 5% advantage to the RL. Before the difference was more like 15% to 20%...

So I think the change does work out.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Gut_Eater » Thu Nov 30, 2006 11:03 am

SavageX:
I read your post before you edited. I could not get the point.


I agree, that using the nexgun can sometimes be annoying. Mainly if you play against someone who has great skills in using it. Reducing the damage should help in that case and that´s ok for me.
We should not forget, that if you wanna be real deadly with the nex, it takes great skills and practise. In my opinion you can´t compare that with "snipering" in CTF. It´s just the point, that the nex is probably the best weapon for defending.

Right now, i think that changing the speed of reloading is not the right way. But maybe i see it different, if i get used to the new nexgun.

Someone who has good skills in using the RL (not me :) ) or the mortar can be as deadly as someone who uses the nex. That can be annoying, too. ;)
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Postby SavageX » Thu Nov 30, 2006 11:20 am

Gut_Eater wrote:SavageX:
I read your post before you edited. I could not get the point.


That's why I edited it :)

The point was that I am in favor of the new nex values.
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Postby esteel » Thu Nov 30, 2006 11:21 am

The problem is just that the nex was able deal 1500 damage in 10 seconds with rocketlauncher 1300 with point black hits, electro 888, mortar 920. The rocketlauncher is a close range weapon because of the slow rockets so its ok it can deal much damage because its very hard to do all that damage. The other guns are fine, the electro is a bit weaker then mortar but has its combo which makes up. But the nexgun had insanlly high damage/time. Also consider that fact that 5 years ago instant hit weapons were a art but these days ping gets lower and lower which makes it easier to hit.. Also you can play hide/shoot with the nexgun so you get very hard to hit with other weapons. Just hide, get out shortly and fire. Unless its done stupidly you are hard to hit over a long distance with other guns. Now it can no longer spawnkill and its also slower. Its still a good gun for defending and stopping people but its longer the BEST ATTACK weapon.
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Postby morfar » Thu Nov 30, 2006 11:42 am

I think it is good to lower the usefulness of the Nex. In 1on1 the Nex is dominating. And spawnfrags should be greatly reduced now; so more skill and smarter weapon selecting is in front of us :P
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Postby divVerent » Thu Nov 30, 2006 12:15 pm

The alternative would be reducing damage below 100, but that makes it much less useful for snipers since it doesn't "usually" instant kill any more then. So when doing that, the Nex will stay an assault weapon and get less used for long range (maybe in favor of the MG).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Gut_Eater » Thu Nov 30, 2006 12:44 pm

Hmm i get your point, that you want to make the nex a bit weaker, so that it fits better to the damage of the other weapons.
I also think it´s good to get rid of spawn-kills.

I am a bit afraid of what the lower reloading-time will do to minstagib.
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Postby tChr » Thu Nov 30, 2006 12:52 pm

I'll also try and make my t-Nex if i manage to find the time to learn QC during the holidays.. I know I've tlked about this for a year or so, but now i hope to relly do it :) (the t-nex is the continued work of the charging nex tryout that was made some time ago)
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