Why....this is really starting to annoy me.

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Why....this is really starting to annoy me.

Postby k0jak » Sat Dec 02, 2006 1:09 am

Before anyone blames my connection....i can run fine perfectly other online multiplayer games.

In nexuiz i can't even play a 1on1 without lags...i never have EVER experienced so many lags during games, i play 1on1 a lot and it's so often during the matches it's really annoying me to the point i dont want to play anymore soon, it's not just pn.de (before you comment green), spinfusor even delight are both the same, this isn't a one off, this is over at least 2 months now and it's not just me.

It's not just me either i play other people in 1on1 and they all experience problems with lag as bad as me, i've not played on a public server for a while but they were never as bad im sure, but problem im having is why is there constant lagging in this game compared to other games....

...I never had half as many lags in 1.5 as i do now.

I'm pretty sure that it isn't just me who is affected nearly constantly..
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Postby tZork » Sat Dec 02, 2006 3:48 am

I have had some lags lately too, tho i tought is was due to sharing my conn (and it proly is). does your ping go up, framerate go down or does it "just" feel laggy?
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Postby divVerent » Sat Dec 02, 2006 9:15 am

What are you referring to as "lags"?

- Slower response? LordHavoc disabled cl_movement for people with ping lower than 100 because he thought a bit of lag is better than jumping around due to mispredictions.
- Clock appearing? Cannot think of wha causes this, and it doesn't happen for me either.
- FPS? Yes, some maps do eat fps at some places...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby GreEn`mArine » Sat Dec 02, 2006 9:41 am

I do experience lag as well. Anyway, I cannot be held as an representative for k0jaks statement (although I believe him and others that have the same problems), because:

- I only play 1on1s and as such cannot really jugde the difference to public servers
- WHEN I play public servers it feels MUCH worse for me than playing 1on1s (constantly "changing" frames and not only delayed movement (although having < 15 ms to the server) but also real "gaps"/"stuttering" in it - however, this might be because I...
- ...share this connection with several hundred people which means that I usually have 2-15% packetloss anyway .. so everything I say may be misleading as the connection could alter or amplify the symptoms of experienced lag.

But I do agree that the netcode does have problem .. or lets say .. it's much more interference-proned than the netcode of other games. As I didn't play Q3 online (no valid key) but some other games, I can say that I can play the other games much more fluently (which is of course also because they are older and don't provide ANY kind of framedrops, but movement is also very fluently, except if the PL got too worse it starts to chop for half a second too ... example: UT99 engine games)

just my 50 €urocents

PS:
often you can see how bad the performance of the netcode was by watching demos of these people ... sometimes they are choppy as hell (when watching them cl_movement should be set to 0 clientside, as this settings adds additonal choppyness when the demo was recorded using cl_movement). Sometimes even demos recorded without cl_movement don't play well ..
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Postby k0jak » Sun Dec 03, 2006 3:18 pm

Yea i think green summed this up for me pretty much.

Seems to be a problem with the netcode, i do get stuttering at times (depending on the server).
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Postby k0jak » Sun Dec 03, 2006 3:20 pm

divVerent wrote:What are you referring to as "lags"?

- Slower response? LordHavoc disabled cl_movement for people with ping lower than 100 because he thought a bit of lag is better than jumping around due to mispredictions.
- Clock appearing? Cannot think of wha causes this, and it doesn't happen for me either.
- FPS? Yes, some maps do eat fps at some places...


Clock appearing..oh god yes, so bloody often it's annoying, sometimes its so bad on servers (also when my connection is bad i admit), that it just 'freezes' with lag and that clock for 1-2 seconds then im normally dead, but even when my connection is good, it's still the clock every single game multiple times, and as i stated already im not alone.
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Postby Urmel » Sun Dec 03, 2006 4:16 pm

yeah kojn, my fault! It's me - teh fukin' lag who pwnz0rs yoo all :P

No serious, I'm annoyed by lags pretty often as well. Recently me and StaniD setup a LAN server and it was teh great difference how fluently to play there. I remember there were times where I could play like that over the internet. Was it really 1.5? Methinks it was 1.21...
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Postby divVerent » Sun Dec 03, 2006 6:10 pm

I have no idea if these are engine or ISP problems... could be ISP problems as well, given that the total traffic is ever increasing. I don't get these problems when connecting from home to university (100ms ping however)...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby k0jak » Mon Dec 04, 2006 5:24 pm

I could upload some of my demo's versus Throvold...and you'll see how bad it is..
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Postby Urmel » Mon Dec 04, 2006 5:26 pm

divVerent wrote:I have no idea if these are engine or ISP problems....


As kojn already noted, it's Nexuiz where lags occur. So it actually can't be an ISP problem.
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