Willis wrote:esteel wrote:For a long time i used the normal X crosshair but switched to the + but i think those cover too much of what you want to aim at while a single dot is easily overlooked.
Also, don't forget about the crosshair_size cvar
Yes i know about it but i think the problem still persists. If the crosshair is small its harder to focus on it and if its too big it covers too much of what you want to aim at. Especially with higher fov were the playermodels get smaller. Also if you scale crosshairs up they tend to look bad.
The simple dot crosshair is is too small while i just do not like the 'angle' crosshair which also covers too much. The two + crosshairs in Nexuiz seemed to make it easier for me to aim then with the x crosshairs but those are not as open. So i created one that is more open in the middle so it does not cover the model i try to aim at.
I later noticed this also means that you do not exactly see were you aim at when snipering, you have to concentrate on the crosshair and see were it would cross. Thats when i noticed that the quake3 default crosshair (dot with circle around) allows for both in a very simply and effective way.
Not really qualified thougts about 'ergonomics' so maybe i'm wrong

Though i really like this crosshair.