Crosshairs

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Crosshairs

Postby esteel » Sat Dec 02, 2006 12:59 pm

I did not really like the normal DP crosshairs so i made new ones. The pk3 files just replace every crosshair with the image below the link so it does not matter which one is set in the config.
For a long time i used the normal X crosshair but switched to the + but i think those cover too much of what you want to aim at while a single dot is easily overlooked. Now i use a dot with circle around like the default in quake3.. maybe someone finds them useful.
http://esteel.planetnexuiz.de/nexuiz/mi ... shairs.pk3
Image
http://esteel.planetnexuiz.de/nexuiz/mi ... hairs2.pk3
Image
Well it might be possible to add those as crosshairs 7 and 8 but once can only change it via console. The menu would have to be changed as its not flexible in that area.
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Postby morfar » Sat Dec 02, 2006 1:15 pm

nice ones. I like the second with white color and 0.5 alpha.
They could be crosshair 7 and 8 in 2.2?
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Postby esteel » Sat Dec 02, 2006 1:40 pm

Well it looks like they will be :P
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Postby C.Brutail » Sat Dec 02, 2006 1:46 pm

Nice, nice, but I like these better:

http://www.forums.alientrap.local/viewtopi ... =crosshair

Is it possible, to include htese ones in Nexuiz 2.2 too? :)
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Postby morfar » Sat Dec 02, 2006 1:53 pm

esteel wrote:Well it looks like they will be :P

Yes, since I added them ;P
C.Brutail wrote:s it possible, to include htese ones in Nexuiz 2.2 too?

Yes, but we need his permission to make them GPL. I don't think he has a problem with this... but we don't know.
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Re: Crosshairs

Postby Willis » Sat Dec 02, 2006 5:11 pm

esteel wrote:For a long time i used the normal X crosshair but switched to the + but i think those cover too much of what you want to aim at while a single dot is easily overlooked.


Also, don't forget about the crosshair_size cvar
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Re: Crosshairs

Postby esteel » Sun Dec 03, 2006 1:00 am

Willis wrote:
esteel wrote:For a long time i used the normal X crosshair but switched to the + but i think those cover too much of what you want to aim at while a single dot is easily overlooked.

Also, don't forget about the crosshair_size cvar

Yes i know about it but i think the problem still persists. If the crosshair is small its harder to focus on it and if its too big it covers too much of what you want to aim at. Especially with higher fov were the playermodels get smaller. Also if you scale crosshairs up they tend to look bad.
The simple dot crosshair is is too small while i just do not like the 'angle' crosshair which also covers too much. The two + crosshairs in Nexuiz seemed to make it easier for me to aim then with the x crosshairs but those are not as open. So i created one that is more open in the middle so it does not cover the model i try to aim at.
I later noticed this also means that you do not exactly see were you aim at when snipering, you have to concentrate on the crosshair and see were it would cross. Thats when i noticed that the quake3 default crosshair (dot with circle around) allows for both in a very simply and effective way.
Not really qualified thougts about 'ergonomics' so maybe i'm wrong ;) Though i really like this crosshair.
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Postby The mysterious Mr. 4m » Mon Dec 11, 2006 10:52 pm

you use crosshairs ? use the force ! :lol:

you use a custom crosshair? cheater!!!! XD

...
i never understood the purpose of a crosshair anyway. all one does in Nexuiz is running around, shooting randomly into the air and hoping for a hit...

what?
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Postby morfar » Mon Dec 11, 2006 11:03 pm

4m wrote:you use crosshairs ? use the force ! :lol:

you use a custom crosshair? cheater!!!! XD

...
i never understood the purpose of a crosshair anyway. all one does in Nexuiz is running around, shooting randomly into the air and hoping for a hit...

what?

I hope you understand that's why you are not that good in Nexuiz :P
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Postby Gut_Eater » Tue Dec 12, 2006 7:52 am

In the last days i made some crosshairs. They do all work properly.
Anyhow, are there any specs i should follow to avoid incompatiblity? Or limitations?
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