Nexuiz Pro

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Postby Psychcf » Fri Dec 22, 2006 11:22 pm

Call me crazy, but I think that this is not necessary. I just don't really see the point of a "Pro" version. (What are we, windows? :lol:) The regular game is excellent. It's simple, and fun. If you do want to add those features like walljumps and minor things, put them in the official release. I know that you are just trying to make it appeal to a different region, but most of the time it's just the fact that nobody really knows about it. If you post something about it to a general site that most Americans go on, I'm sure it'll grab attention.

A popular site that I hate alot, but seems to work when it comes to advertising is myspace.com. I know, it's butt ugly and has bad HTML markup, but there are so many things on there. The FPSes you buy have an advantage; they have advertising, and you can see it in stores. If we get enough "friends" added to it, the word would spread. Mabie also if we try to get a review on gamespot.com, we could get some more people on.

I don't know what you mean by the "North American pro gaming community". I'm a big fan of FPSes, and I play nexuiz just as much as I play my other games. I think I sort of understand by the feel of a pro gamer game, but it's still a bit sketchy to me, pardon my misconceptions.

Oh yeah, there are some north American servers that are good. The one thing that we probably should have is one hosted in California, but I host my own here in new york.

But I do however like the extra "tricks", you should add those to the normal release.
Last edited by Psychcf on Fri Dec 22, 2006 11:34 pm, edited 1 time in total.
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Postby morfar » Fri Dec 22, 2006 11:28 pm

I like the initiative. I have been waiting for it ;O
But I'd like Pro to be the Normal version... Or if the developers can fix bugs in both Pro and Normal Nexuiz at the same time it's ok I guess. But why remove so many maps?
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Postby Psychcf » Sat Dec 23, 2006 1:08 am

ooh found a really nice resource for a whole bunch of tricks, if you want to really take off on it make up some extra ones that are "nexuiz exclusive"

http://www.warsow.net/wiki/index.php?title=Movement

yay warsow :)
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Postby leileilol » Sat Dec 23, 2006 2:58 am

also USA isn't just only pro gaming. It's also big in eastern europe too
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Postby Psychcf » Sat Dec 23, 2006 5:07 am

mmmmm yeah but we have the MLG, and arena on G4, and something else on spike, then we have a whole bunch of video gaming awards shows. (you probably don't know what these channels are if you aren't in the states) I don't know if you have something similar to this/take it as offense that the US frags better (which is not what I think)
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Postby morfar » Sat Dec 23, 2006 1:28 pm

Professional gaming is very popular in Europe as well. In Sweden, Germany, etc. And its HUGE in Asia. Its sad that ping separates America, Europe and Asia. I'd like global gigabit fiber, uniting the world!!
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Postby GreEn`mArine » Sat Dec 23, 2006 6:33 pm

I read through the mentioned changes on the page and I can say that I am not really fond of or convinced of what is proposed there.

What I can agree with is, that there needs to be a promode mod. However, I think am talking for the people who already actively play Nexuiz the "competitive" way @ Nexuiz ladder(s). Up to now I don't think there's any item-misplacement ... probably for SOME maps, e.g. runningman_1on1remix where armor and health are too close to each other, and some minor other issues (on other maps as well), but nothing crucial.

I think that the movement is already good enough for now. It was in a very basic shape at the beginning (Nexuiz v1.0) but has evolved to be a nice thing (it is fast, and aircontrol gives a lot of mobility to the players. What I would propose is to introduce such "progaming"-related things step by step and not so many at once as mentioned on the page.

In my opinion, what Nexuiz misses in order to be a competitive game is majorly a list of things which wouldn't even need to be separated into a mod. These are things such as a proper hud with "show ammo of all weapons", etc....all this CSQC stuff. Beside this the netcode is buggy, choppy and extremely vulnerable to small connection-problems. Things like clientside movement are a CRUCIAL thing for competitive gaming as well, but as it is a setting the ladders already set it to the correct value.

Anyway, to draw a conclusion, most of the things shouldn't be separated into a new nexuiz mod. However there should be one which could probably also alter the menu a bit to acostumize settings such as bobbing, v_pitch and all the other hidden things usual players don't know about. And btw, a point like "make weapons fire from the crosshair/center instead of the weapon's origin" would perfectly fit for such a mod, as it is really a annoying thing for "progamers".
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Postby GreEn`mArine » Sat Dec 23, 2006 6:42 pm

Things that would be nice to have in vanilla nexuiz and that have to do with "promode":
- a better demo-code .. be able to create server demos (multiview demos), let demos play more fluently
- make spectating more fluently
- a better hud with more information (CSQC)
- G A M E P A S S W O R D ! ! ! ONEELEVEN
- Nexgun zoom to be clientside, not serverside
- simple items
- (colored) fullbrightskins to be done clientside. not serverside
- LOD for the playermodels
- player statistic intermission at the end of the map
- a graphical voting system for the maps or other settings
- a graphical server admin interface

The points mentioned above are all important for the game to become competitive, as most of these features are expected to exist by all the people who come from other competitive games such as Quake

Things that should be separated into a mod:
- let weapons shoot from the center/crosshair
- include a low poly enemy model to save FPS
- include colored fullbright skins for teamplay (for 1on1 there are already the green/red/orange ones I once did)
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Postby divVerent » Sat Dec 23, 2006 7:33 pm

CTF fbskins should be in the main game too IMHO... and the lowpoly models... maybe too

So... Nexuiz Pro could actually be normal Nexuiz with altered defaults and another map selection... but it would be perfectly compatible with normal Nexuiz then and NOT split the community.

However, both should have a way to distinguish between each other in the server browser.

Maybe maps should then be left out of Nexuiz Pro to make it smaller - Nexuiz Pro users would then autodownload them if needed.
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Postby Urmel » Sat Dec 23, 2006 9:19 pm

GreEn`mArine wrote:
Beside this the netcode is buggy, choppy and extremely vulnerable to small connection-problems.



Thanx GreEn, it really was about time somebody whose words are listened to mentioned that. In order to get more players, this one should be the most urgent thing to be fixed.

I'm already gettin' used to answers like "for me it works perfectly" wtf :?
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