Nexuiz Pro

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Postby Psychcf » Mon Dec 25, 2006 5:18 pm

avirox wrote: To be perfectly honest, and this coming from a north american, I think people here would rather play a game with more new elements than a rebirth with some small changes (as is what pro seems to be at the moment). I once suggested in the alientrap channel a kind of expansion pack, featuring some new weapons and game modes (like a class-based game mode even, similar to Team:Nexuiz). It's just a suggestion, but it may seem more appealing to those who already have a bad impression of the game.


that's exactly what I think... put the tricks in and put nexuiz exclusive stuff.

on a side note, if we were to split pro and regular, regular would look like a tricycle, and pro would look like a dirtbike, so which one is the newb gunna download? I don't think regular nexuiz should be the "training wheels" of the FPS.
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Postby k0jak » Mon Dec 25, 2006 6:11 pm

avirox wrote: When nexuiz 1.0 was first released to the public there were tons of NA servers and players but they soon dwindled due to the horrid performance and the even-worse netcode.



Exactly..Theres the problem from the start.

and now still, annoyingly bad lagging (although when i have a lot of programs closed it doesnt seem to be as...bad) i see the clock in-game more then i see my opponents!

ok perhaps not, but there is a serious problem here :roll:
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Postby morfar » Wed Dec 27, 2006 4:25 pm

Yup the number 1 problem with Nexuiz is performance. Even if the developers hate to agree :P
I think the mappers should optimize all the maps for 2.5 or 3.0 or Pro. And the pogrammers optimize the QC code (maybe just strip unnecesary gamemodes and mutators).
And LH optimize the engine, but I think he already thinks its optimized enough. And maybe it is... it is a Q1 engine after all... and the content is very high def...

I have not had any big problems with the netcode sofar... I can play on german servers pretty smooth, it was much worse before. For ME that is.
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Postby divVerent » Wed Dec 27, 2006 4:45 pm

The QC code is the thing that does NOT need optimization - a server never eats more than 10% CPU here. I do agree it isn't exactly efficiently written, but it's still being the smallest part of what costs CPU time. The only thing in the QC that is too slow is the bot initialization code (the waypoint linking) - but I would need the eleven foot pole to touch that ;) (it isn't even using arrays because it was originally written for a QC compiler that does not know arrays, that's why the code looks so copypastey).
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Postby Psychcf » Wed Dec 27, 2006 4:58 pm

divVerent wrote:The QC code is the thing that does NOT need optimization - a server never eats more than 10% CPU here. I do agree it isn't exactly efficiently written, but it's still being the smallest part of what costs CPU time. The only thing in the QC that is too slow is the bot initialization code (the waypoint linking) - but I would need the elven foot pole to touch that ;) (it isn't even using arrays because it was originally written for a QC compiler that does not know arrays, that's why the code looks so copypastey).


yeah I'm running a server on a pentium 3 and the only problem is my internet connection :roll:
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Postby TVG » Sat Dec 30, 2006 2:18 am

The main thing that sucks with nexuiz is performance. It's not even THAT pretty and it needs a monster to run because of the useless lightning (at least to me, i really don't give a flying shit about this, it only hinders visibility) and way too high polycount. That's the main thing that stops me from playing it, i tought 2.2 would be better, but even with ALL the settings put to lowest and picmip to the maximum, it's barely playable, so i said, fuck it, ill just play quake 3. If you want this game to be popular, this needs MUCH improvement. I could post the link to a nexuiz download on a populated message board, chances are most replies will be "my pc isn't good enough".

Otherwise it's a fine game and all, maybe needs some tweaking but nothing too big. I see the worst part has already been changed (retarded nexgun strenght). I understand that it's a free game and thus, you don't owe the people who download it anything, but if your goals is for nexuiz to be popular, this would be a step in the right direction. Hell, if nexuiz becomes popular you could be making money.
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Postby Urmel » Sat Dec 30, 2006 3:12 pm

TVG wrote:The main thing that sucks with nexuiz is performance. It's not even THAT pretty and it needs a monster to run because of the useless lightning (at least to me, i really don't give a flying shit about this, it only hinders visibility) and way too high polycount. That's the main thing that stops me from playing it, i tought 2.2 would be better, but even with ALL the settings put to lowest and picmip to the maximum, it's barely playable, so i said, fuck it, ill just play quake 3. If you want this game to be popular, this needs MUCH improvement. I could post the link to a nexuiz download on a populated message board, chances are most replies will be "my pc isn't good enough".


I can run the game fine even on high settings with at least 60fps, on low settings it goes up to more than 300fps! And I really don't use a monster (P4 3GHz, 1Gig RAM, Geforce 7600GT). Performance problems appear on custom maps though, no wonder if you ask me. On standard maps a 2 Ghz machine with a 3 years old midrange VGA should be enough. I just don't know where the problem is.

What imo confuses many newbies is the outstanding (unique??) movement physics what many players misunderstand as a performance problem. The only problems I do have is what GreEn`mArine already pointed out: high sensibility concerning non-optimal internet connections.
I've been participating more or less active helping to solve the people's performance problems here on teh forums, many of them wonder why the game doesnt run properly with their prehistoric Geforce2 or onboard VGA, but most of them do have problems with the inet connection. Once you ask them if they have the same problems playing locally, it comes out they havent even tried... :shock:
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Postby ai » Sat Dec 30, 2006 5:34 pm

I currently have WinXP sp2, 1.5 Ram, P4 3.4 GHz with an old like hell socket (478) and GeForce 4 Ti 4800 SE.. it runs very good on low and even with medium settings. High settings lags but not that much as it won't be playable, at least I still win most of the times with high settings too.
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Postby Psychcf » Sat Dec 30, 2006 5:49 pm

Urmel... wrote:What imo confuses many newbies is the outstanding (unique??) movement physics what many players misunderstand as a performance problem. The only problems I do have is what GreEn`mArine already pointed out: high sensibility concerning non-optimal internet connections.
I've been participating more or less active helping to solve the people's performance problems here on teh forums, many of them wonder why the game doesnt run properly with their prehistoric Geforce2 or onboard VGA, but most of them do have problems with the inet connection. Once you ask them if they have the same problems playing locally, it comes out they havent even tried... :shock:


1. I have an old geforce 2 and the only thing that can play is quake 2, and mabie 3.

2. I have DSL, and that works pretty well too, even with german servers. The problem is people see this as a free game and don't expect enough from it or don't take it seriously. I guess putting a "pro" version out would fix that, but it's still not right somehow.
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Postby Urmel » Sat Dec 30, 2006 8:37 pm

psychiccyberfreak wrote:
1. I have an old geforce 2 ...



This is quite familiar in the US as it seems. Here in europe nobody seriously would use that for gaming. This is 6 years old technology, an IT methusalem. And I really dont understand why ppl have VGAs like that in a > 2Ghz computer, you could have so much more for just 50 bucks...
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