Soooo much stuff to read..
Let's scrap this idea, and just make a new thread called "ideas to attract more people"
Honestly, that's what nexuiz pro is supposed to do, right? I'll do that now.
Well yes and no.. Nexuiz Pro should attract people but i think those are other people then those that already like the normal Nexuiz. A lot of people miss strafejumps and walljumps but i think Nexuiz is perfect without them. Nexuiz Pro could give those people those things. Just read some of the release annoucements on esr. Some just dislike games without strafe jumps and think every game has to have those..
there is a serious performance problem and TVG is correct, until something drastic is done about it you won't see increases in players
Well MOST of the maps run good enough and i'm not totally sure anymore that playermodels really will help that much. Thats because i expected the new health/armor items already to boost fps but benchmarks did not change a bit. But probably playermodels will indeed help a bit.
On the other hand i can run Nexuiz MUCH better then Quake4. Is that really such a serious problem as you make it?
And of course others already told that its not that easy to get new models. And i kinda feel like not being in the position to tell that those that tried to get modelers did something wrong. I have neither a clue about modeling nor about what to tell those people so i have not tried. Thus i can't tell if those that tried did something wrong. Savage for example tried but was not very successful. I just hope that situation will improve in the future.
Also:
I currently have WinXP sp2, 1.5 Ram, P4 3.4 GHz with an old like hell socket (478) and GeForce 4 Ti 4800 SE.. it runs very good on low and even with medium settings. High settings lags but not that much as it won't be playable, at least I still win most of the times with high settings too.
Seems Nexuiz is good enough but maybe performance settings need to be more accessible. The current solution with 'exec low.cfg' is not that good.
The main thing that sucks with nexuiz is performance. It's not even THAT pretty and it needs a monster to run because of the useless lightning (at least to me, i really don't give a flying shit about this, it only hinders visibility) and way too high polycount. That's the main thing that stops me from playing it, i tought 2.2 would be better, but even with ALL the settings put to lowest and picmip to the maximum, it's barely playable, so i said, fuck it, ill just play quake 3. If you want this game to be popular, this needs MUCH improvement. I could post the link to a nexuiz download on a populated message board, chances are most replies will be "my pc isn't good enough".
I still doubt that setting everything to the lowest does not run good enough for online play. I played Nex on more then just one computer and it runs quite ok when tweaked. If real time lights look good or not is a personal preference but its good to show a bit eye candy for starters. I for example like it for eyecandy but then i really enable everything.
http://esteel.planetnexuiz.de/nexuiz/screenshots/nexuiz000643.jpghttp://esteel.planetnexuiz.de/nexuiz/screenshots/nexuiz000598.jpgWell LordHavoc was told about the lag and prediction problems. Most of he net problems seem to be false predictions so maybe this will improve.
I agree with lots of the stuff Greenmarine was written:
- a better demo-code .. be able to create server demos (multiview demos), let demos play more fluently
- make spectating more fluently
- a better hud with more information (CSQC)
- G A M E P A S S W O R D ! ! ! ONEELEVEN
- Nexgun zoom to be clientside, not serverside
- simple items
- (colored) fullbrightskins to be done clientside. not serverside
- LOD for the playermodels
- player statistic intermission at the end of the map
- a graphical voting system for the maps or other settings
- a graphical server admin interface
But that stuff should not be only for the Pro version. In fact those should be additions for 3.0. Lots of the stuff however requires CSQC which still is not perfectly usable.