Nexuiz Pro

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Nexuiz Pro

Postby Vermeulen » Fri Dec 22, 2006 3:39 pm

http://www.alientrap.org/devwiki/index.php?n=Nexuiz.Pro

Nexuiz Pro is currently being developed for a release in the near future. Like the wiki says, the goal of Nexuiz Pro version is to make a condensed Nexuiz release, focusing on competition style movement, weapons, level design / item placement, deathmatch, and performance speed, and therefor attract the North American pro gaming community.
It will be a seperate download, but most of the changes will be done to the main Nexuiz SVN as just options (such as the trick jumps).
Any thoughts?
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Postby tChr » Fri Dec 22, 2006 4:06 pm

hmm..
i dunno yet,, I'll ket you know ehn I've though about it.. I'm not familiar with the NA pro gaming community.. what is to be achieved by this instead of changing the defaults in nex? will these changes make the level of entry for the game higher, so that they are not smart to include in the stn version? Is that the general idea of the control changes?

swiching MG and SG? well.. MG in Nexuiz, with a lil practice is very very effective.. iirc its more dmg/sec than any other weapon.. thats a weird starting weapon.

Edit: have you thaht about the risks of splitting up an allready very small community?
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Postby SavageX » Fri Dec 22, 2006 4:27 pm

I think we should have a pro mode, no question. I think the demand is there and I guess even "normal" people would welcome a change from time to time.

I'm not sure either if shipping it as a different build is the best option we have. Download size doesn't really matter IMO - I think we could live very well with an official "pro" mod that lives alongside the normal "data" dir.
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Postby Vermeulen » Fri Dec 22, 2006 4:34 pm

tChr wrote:have you thaht about the risks of splitting up an allready very small community?


Thats a really good point that div0 also made, but I don't think this will be a problem. The point is to attract new players looking for something that isn't in the normal Nexuiz version, so I don't think it will take players away from normal Nexuiz.

And I am not sure about making it standalone. On one hand, people might not download it because of their experience with normal nexuiz. And on the other hand, there might not be as much different content to warrent a new standalone release, so I guess we will have to wait to see how much gets changed before making a decision on that.
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Postby Shoe » Fri Dec 22, 2006 7:51 pm

I like this idea.
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Postby Ed » Fri Dec 22, 2006 8:01 pm

What exactly makes a game more 'pro gaming'? You could be a professional in being Klikety if you wanted and there would not suddenly be enormous demand for a pro gaming version of Klikety so why should it be for Nexuiz? I don't see how this should be a regional variation either.
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Postby leileilol » Fri Dec 22, 2006 8:35 pm

"professional" just equates to handicaps and cheats. I'd say leave them at Warsow and Severity and let the fair players play the game.
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Postby Vermeulen » Fri Dec 22, 2006 8:41 pm

Ed wrote:What exactly makes a game more 'pro gaming'? You could be a professional in being Klikety if you wanted and there would not suddenly be enormous demand for a pro gaming version of Klikety so why should it be for Nexuiz? I don't see how this should be a regional variation either.


what makes a deathmatch game more 'pro gaming' is making it more conventional. Conventional movement, weapons, and levels, so it's easy for people used to Quake3/Unreal to play it and be good at it.

It's not a regional thing, I just find that Nexuiz is not popular in North America and I think this would be a good way for it to be. If it does get released, it probably would still be more popular in Europe like normal Nexuiz, but I think we should focus on getting new players from different regions. In the past it was hard for a non-european player to start because lack of good servers, so if this is released focusing on that we could keep more players.
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Postby :) » Fri Dec 22, 2006 9:05 pm

With Nexuiz Pro, why would anyone play vanilla Nexuiz?
Did the idea to start with the MG come from Q3?
What is the difference between a dodge and a strafe?
Will/Would Nexuiz Pro see improvements in the netcode?
What is dm_solvet?
Do we really want more North Americans playing Nexuiz? I'm just not yet convinced that Nexuiz Pro will be for the greater good of the game.
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Postby Shoe » Fri Dec 22, 2006 9:13 pm

What's wrong with North American players? I'm from the US and get annoyed by how the servers with decent ping times around here are always empty.

I really don't know what all the huff is about. Epic retooled the UT franchise significantly in order to make Unreal Championship, which share common features but are aimed at different play styles. It seems like people are getting upset about something that would do nothing wrong but cater to more players who prefer a different style.
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