Features that will attract more people to nexuiz

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Postby Qantourisc » Tue Jan 02, 2007 8:05 pm

Some sort of (free ofcours) advertizing would work fine ... I mean ... how do peaple even figure out Nexuiz excists ?
I found out by looking in my Linux reposotory for games ....
If you make sure the entire internet KNOWS about the EXISTANCE of nexuiz ... if even 1 on the miljoen peaple would play it ... the servers would be overcroweded . ... and we would need more servers :)

(Well I think :)
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Postby kozak6 » Wed Jan 03, 2007 12:27 am

Alright then.

I rather dislike the Nex because due to high latency, it's completely unusable for me and any other North American player (unless you are on the East Coast and can actually manage to find a local server with another player on it), and especially for new players.

It's extraordinarily easy for a new player to get frustrated and uninstall after getting railed 20X in a row and not being able to do anything about it. Even if he obtains a Nex, he (especially if he's North American) won't be able to hit anything with it anyways.

The Nex is a part of Nexuiz, and I can understand that, but I think it might be a little bit better if it were placed more sparingly. It doesn't need to be in every map.

Better performance always helps.

Frequent updates always help. They don't even need to be big updates. It makes headlines on various download sites, and that's like free advertisement.
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Postby :) » Wed Jan 03, 2007 1:07 am

kozak6 wrote:Nex is a part of Nexuiz

I agree.

About frequent updates, 2.2.1 and 2.2.2 were released in December, and they feature Nex-balancing changes.

If Nexuiz Pro is successful in the goal of recruiting more North American players, that would help your lag problems
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Postby Urmel » Wed Jan 03, 2007 7:26 am

The preset configs esteel made should be integrated into the game menu to avoid ppl getting confused about the game settings and giving up since thinking their computer is too slow. The settings in the current menue don't suffice especially when having a weak computer, and the people do not have the foggyest notion about the existance of the configs as beginners (without having contact to the generous alientrap forums).

There should be an integrated Tutorial as well, combined with the campaign.
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Postby GreEn`mArine » Wed Jan 03, 2007 12:02 pm

hell yeah, as I said, we have to bug C.Brutail to finish the tutorial map :o
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Postby leileilol » Thu Jan 04, 2007 5:23 am

sex appeal

we don't have a model that exposes any bit of cleavage.
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Postby dweep » Thu Jan 04, 2007 12:07 pm

leileilol wrote:sex appeal

we don't have a model that exposes any bit of cleavage.


i second that :oops:
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Postby morfar » Thu Jan 04, 2007 4:06 pm

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Postby ASL » Mon Jan 08, 2007 10:07 pm

I don't play Nexuiz as often as I'd like, but I've kept track of each new version to see improvements. I've also advertised it to my friends, and have gotten feedback, both good and bad, about the game. I also read a lot of gaming news and talk with friends that like the hobby, so my thoughts hopefully reflect the average US shooter fan.

First, the maps on Nexuiz need a tuneup. I'm not saying you need to go wild with polys, but you need to stop making boxy maps. Unreal Tournament 2004, Halo 2, Gears of War, and pretty much any popular US shooter these days has cast aside simple maps in favor of rugged, uneven terrain and a plethora of odd shapes and details. One friend I was trying to get hooked on Quake-style shooters flat out refused to play them on the basis that the maps are too minimalistic and dull.

http://static.flickr.com/73/207711616_fbadac0d37_o.jpg See how indoor corridors have things like furniture and rubble?

Second, you need to modernize the gameplay. I love Quake-style gameplay, but it doesn't cut it anymore to the average gamer here. Things like cover, vehicles, team modes and exciting new weapons like Half Life 2's gravity gun are what interest players. Unreal Tournament's most popular mode was Onslaught, a team-based mode. Gears of War, Ghost Recon, and Rainbow Six thrive on both teamplay and rewarding smart players over fast shooters and big guns. In these games, run and gun is a deathwish, and a coordinated team can destroy a bunch of loners. Not to say you have to include vehicles or wild weapons, but they certainly are appreciated!

Last, I think a little bit of novelty helps. One friend really loved the idea of Nexuiz's Grappling hook. Maybe designing some maps and modes that force high flying? And honestly, one kickass mode or a new, kickass way of playing can really improve people's opinion of a game. My friends and I enjoy 1v1 Gears because the gameplay forces you to literally kill your opponent with him never knowing you were there. But don't just copy off of successes. Blaze your own trail!

Sorry for the mouthful. But in short, it seems like to get popular with American audiences, you need to drastically change the current nature of Nexuiz. What do you think?
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Postby C.Brutail » Mon Jan 08, 2007 11:37 pm

I understood what you say, but then it won't be "nexuiz" anymore :(
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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