[MAP] MojoCTF

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[MAP] MojoCTF

Postby tZork » Thu Jan 11, 2007 3:19 am

Fast spacebase ctf on drugs.

Download here:
http://zdev.dvrdns.org/nexuiz/maps/mojo ... octfb1.pk3

Plenty of armour and weps, many ways to capture and not many places to hide. Should be realy fast gameplay with decent players i think.. the layout is preddy diffrent from any other ctf map i done, so consider it an experiment ;)

Map (and most if its textures) done compleatly from scratch in a day or so.

Image
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Last edited by tZork on Wed Jan 17, 2007 7:32 am, edited 1 time in total.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby dfkgmasdfnasodrg » Thu Jan 11, 2007 8:01 am

wow that looks really cool, can wait to give it a spin when i get back from work!
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Postby esteel » Thu Jan 11, 2007 2:34 pm

Yeah the screenshots look pretty cool though i have a feeling that something is missing, just can't tell what, could be its a bit too much gray at first.. Maybe it will subside after playing the map. Downloading now :)
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Postby kyre » Thu Jan 11, 2007 3:23 pm

I can imagine the teleporter routing is going to confuse a lot of players. It would be nice if the two rooms in each base were at least colored differently so you can tell where you ended up.

At first glance I like this map, framerate seems fine too. Think i'll be playing some ctf tonight... ;-)

Now i'm just wondering why i'm getting "Superman: The Movie" flashbacks wandering around on this map...
Whenever You go, then You aren't.
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Postby Sless » Thu Jan 11, 2007 4:21 pm

really cool this map - i already played it

BUT

it's in my case of view a little bit too small ... you can jump from one tower directly into the others base & the same way back ...

if there were a box or two in front of the teleporters, or the way just longer (so you just can't jump with the laser to the flag) it would be cool.



none the less, really cool at all and a guaranted fast-play
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Postby esteel » Thu Jan 11, 2007 4:31 pm

Its only one rocket jump from flag to flag, grab the rocket launcher and armor and jump twice. Hurray capture. Well i have not yet played the map against people so i'm not totally sure if thats a real problem. But this map will probably need really good defenders as the flag is so open.
The implosion crylink from this other thread might be a cool thing to stop people jumping away from your part of the map (if you hit) :)

*G* Could you make those towers have larger spikes so i can feel like gandalf flying up in Ortanc?
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Postby tZork » Thu Jan 11, 2007 6:26 pm

Interesting feedback =)

The one-rocketjump-away-flags(tm) are intended, so is the laserjump from tower to oposite base. Many ctf games i played lately gets kinda boring with a few skilled players on each side and a fairly large maps theres just to many places to hide, or to easy to defend. What i wanted to try to do with this map is to put the speed of nexuiz dm back into nexuiz ctf, to many games end on timeout while the flag carier is hiding and 50% of teh players do their best C&C turret imitations.

Also remeber that even if you can jump over with a single rocket it hurts liek hell and a few well places mg shots will send you into the void. Its preddy mutch and experiment, so keep posting yer ideas and opinions =)

esteel wrote:*G* Could you make those towers have larger spikes so i can feel like gandalf flying up in Ortanc?

lmao that request is so.. taht ill do just that :D next release will let you play gandalf ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby esteel » Thu Jan 11, 2007 6:37 pm

tZork wrote:
esteel wrote:*G* Could you make those towers have larger spikes so i can feel like gandalf flying up in Ortanc?

lmao that request is so.. taht ill do just that :D next release will let you play gandalf ;)

That request is so.. geeky? :) Well i'm not totally sure if Ortanc had four or five corners/spkes but i think four.. Hmm time to search the LorR DVDs for a nice picutre :)
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Postby tChr » Thu Jan 11, 2007 10:57 pm

it has 4
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby kozak6 » Sun Jan 14, 2007 10:17 am

Super cool map.

The crystals by the nex could use a better texture, as could some of the teleporters.

But it is awesome. I love all the teleporting and laserjumping.
1.2.1 Forever
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