[MAP] MojoCTF

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Postby amoebios » Sun Jan 14, 2007 3:04 pm

Thank you tZork!

Most other CTF maps are either too tenacious or too straightforward but this one is great. Love the other stairs. :D
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Postby tZork » Mon Jan 15, 2007 11:30 pm

kozak6 wrote:Super cool map.

The crystals by the nex could use a better texture, as could some of the teleporters.

But it is awesome. I love all the teleporting and laserjumping.


Tnx =) Acctualy the "crystals" are just a plain white texture, with a shader that wnt a bit wrong, they where suposed to be fullwhite at first, but i accidently left the lightmap (shading) on them. i liked that looks and thats how those things came to look as they do :D

amoebios wrote:Thank you tZork!

Most other CTF maps are either too tenacious or too straightforward but this one is great. Love the other stairs. :D

Hehe tought this one would fit yer twisted brain 4m ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby divVerent » Tue Jan 16, 2007 6:55 am

Yes, I've also just found one bug - the teleporter texture from controlfactor is missing and yields to grey teleporters when you haven't installed controlfactor before. Just noting the bug so that the next version of mojoctf will fix it.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tZork » Tue Jan 16, 2007 7:25 am

woops :oops: i used a shader from controlfactor.. silly me.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Postby tZork » Wed Jan 17, 2007 12:34 am

New release.

http://zdev.dvrdns.org/nexuiz/maps/mojo ... octfb2.pk3

Changes:
- General preformance enhancements
- Higher quility light compile
- Some visual improvements
- Fixed shader borrowd from controlfactor (tnx div0)


The Ortanc style towers dident make it.. sorry esteel. They just looked to outa place. Perhaps ill to a lotr map insterd :D
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby esteel » Wed Jan 17, 2007 3:34 pm

Yeah this map is a bit smaller then other similar open maps but even when i use my high settings (higher resolution, reliefmapping and such stuff) its still around 15 fps, i hardly see that on any other map. Are there any special tricks you use?

Hmm could you take a look at the jumppads up into the towers? Iirc i had minor problems with the red ones but as you have just copied them i guess all of them have problems when you enter them slowly. You can bumb your head. Also when you keep pressing 'forward' while going up there you keep this forward momentum after coming out of the teleporter which can make you fall down if you are too fast. Maybe move the teleporter exit a bit back..
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Postby The mysterious Mr. 4m » Thu Jan 18, 2007 12:56 am

no. thats what makes it so brilliant! :)
4m [PB] (amoebios)

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Postby tZork » Thu Jan 18, 2007 1:09 am

esteel wrote:Yeah this map is a bit smaller then other similar open maps but even when i use my high settings (higher resolution, reliefmapping and such stuff) its still around 15 fps, i hardly see that on any other map. Are there any special tricks you use?

Yes, theres a few trics used to make it faster, the most simple one is so use a smaller blocksize. This allows more things to be filterd from view by vis at the expense of a longer map compiletime. Using few textures helps too, so does keeping the surfacearea drawn at each point down (from a pure poly count pov the map could be more complex w/o hurting preformace to mutch).

esteel wrote:Hmm could you take a look at the jumppads up into the towers? Iirc i had minor problems with the red ones but as you have just copied them i guess all of them have problems when you enter them slowly. You can bumb your head. Also when you keep pressing 'forward' while going up there you keep this forward momentum after coming out of the teleporter which can make you fall down if you are too fast. Maybe move the teleporter exit a bit back..


Yes the pads and teleportes are behaving a bit odd, but i have yet to find a good solution for it.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby C.Brutail » Thu Jan 18, 2007 1:36 am

Hey buddy, you're not paying attention! I have faced this problem too, when I was making Space CTF!
The problem occurs, when you enter a trigger too fast, when the server checks you position, just between two "ticks"., so the teleport won't be triggered. A wokaround is to use a largerer slab of trigger brush there.
Anyway, nice map, tho I haven1t played it online yet.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby tZork » Thu Jan 18, 2007 2:54 am

C.Brutail wrote:Hey buddy, you're not paying attention! I have faced this problem too, when I was making Space CTF!
The problem occurs, when you enter a trigger too fast, when the server checks you position, just between two "ticks"., so the teleport won't be triggered. A wokaround is to use a largerer slab of trigger brush there.
Anyway, nice map, tho I haven1t played it online yet.


No thats not it, read esteels post again... This is a diffent thing. the teleportes and jpad dont "miss", they just push/teleport you a bit strange sometimes. (whos not paying attention eh? ;P)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

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