Ok I have not played Nexuiz in a while and I just downloaded the latest version (2.2.2). I like what I see. I like it a lot. The last version I played, was 1.x, I think. I have noticed that the performance is much better even with all the detail and effects on max. And the graphics are nicer to boot.
However some things that I think deserve a new thread. Nexuiz supports offset mapping, and it has an option for deluxe maps. But it doesn't look like the maps have been made with deluxe maps, and it would make a huge visual improvement if they were. Another thing I noticed is relatively unchanged. There are still very few static meshes, the maps are all mainly complex bsp. Not only do static meshes look better but they are easier on the GPU. I think they should be used a lot more. If they aren't being used because of an engine limitation, it would defiantly be worth it to work on the engine. I love the realtime lighting, and I think it would be sweet if there could be an option and support to enable soft shadows if you wanted. They look a lot better especially if you have the hardware needed to run them well.
Also I am not sure if there is already support for it, but if not there should DEFIANTLY be support for http redirect, so servers running on a pipe big enough to host a server but not big enough to push custom content could still use custom content.
Now so far I have mainly been suggesting things for graphical improvement. This is all good but there are still two major gameplay issues.
1. The movement of your character feels "jumpy", at first I thought it was because my FPS was to low, but when I enabled displaying of the FPS I saw that it was 80-90. Then I thought it was because the server I was on didn't have a high enough client speed, so I played in instant action and it was the same. This really needs to be worked on for Nexuiz to gain more widespread popularity.
The other issue is that I find it pretty easy to get "stuck" on more detailed bsp sections, such as stairs with decorations on them, etc... That is pretty annoying and should be looked at.
And finally. I don't know if Nexuiz uses DirectInput, but if not, it really should. It is a LOT better than the old input methods and it pretty much eliminates things like negative acceleration, input delay and lag, ect...
Also is there some kind of option in the ini file to change the mouse sampling time, so for example if you have your mouse at 500Hz or 1000Hz polling you could set nexuiz to actually take advantage of it?
Anyway GREAT WORK on nexuiz, it really has progressed since I last played and I hope to see it continue to do so.