003 wrote:-The jumpy movement needs to be worked on.
-You can get "stuck" on more complex bsp pretty easily. Not sure if this is the fault of the bsp, or the fault of the game but either way it should be addressed somehow.
-The ingame menus should be able to be clicked and dragged, and work with scroll wheel as well. It has been said that this is an engine limitation and the whole gui system needs a makeover. Whatever it takes, I say. This would make life a lot easier and it's something I always hated about the quake games.
-Improve the water in any ways possible. Anything is better than how it is now.
-There should be a graphical voting system. This probably falls into the category of redoing the gui system. Whatever it takes because it would help a lot of players (me included).
-player models need to be optimized. I just noticed this. Let me elaborate. So far I had only played on servers with only 3-4 people, or on maps where not everybody was visible at once. However I just played a few rounds where a lot of player models were visible and boy it was like somebody tied lead bricks on the fps. I think optimizing them would be a lot of work so it cant be done all at once. My suggestion would be to try and get the default model optimized, and then slowly work on the others. I say you don't have to worry about adding new models, nexuiz has plenty. There are far more popular retail games that have less models than nexuiz.
You've pretty much summed up all accepted weaknesses of Nexuiz.

IIRC redesigning the menu system from scratch was suggested a few months ago and someone is doing it. New player models are a nice target and if you're handy with Blender or know someone who is and is willing to GPL their models, it would be a great help.
The soft shadows in FEAR are incomparable with those in UT2007, the FEAR ones are a bit of a hack really whereas the UT2007 ones are done very well. I see it as being something that will be accomplished sometime but right now most peoples machines won't even run all of the current effects.