'light' models

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Postby GreEn`mArine » Thu Jan 18, 2007 9:39 am

yeah, I'm totally for the fact that we need new optimized playermodels. However, I'd also like to ask to get at least one model with "really low" polys ... well, it not being a box but something like that ... 1000 polys or so ;), for competitive purposes.
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Postby leileilol » Thu Jan 18, 2007 4:36 pm

I did optimize Carni to a nice 1.4k triangles before. Unfortunately SMD exporters (and importers) for Blender do not exist. :(
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Postby 003 » Thu Jan 18, 2007 7:29 pm

Well there has to be some way to do it, how did you originally get the current models into nexuiz? The best I can think of would to be add a feature to force all models to a specific one, and then get the default model optimized, and then people could force to the default model until the others were optimized as well. Also a new rule should be instituted. No new models can enter Nexuiz unless they have been optimized.
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Postby C.Brutail » Thu Jan 18, 2007 8:05 pm

How many times to tell: client side player model forcing will be done by CLIENT SIDE QUAKE C! Till that, only server can force player models, but I'm pretty sure, most of the players won't welcome this change. Mind, our community is not only those people, you can see chatting here on the forums. I can see a lot of frequent players on servers, who never ever posted a line here, or probably won't ever.
Btw. what do you think about new players? They have just downloaded Nexuiz, selected a cool player model, and then all they can see ingame is a bunch of other models running around? What do you think, what would he/she say?

"This game suxx big time!" --- RandomGamerJohn drops Nexuiz folder in the trash-bin.

No, this is not the way.It was said trillion times again, that Nexuiz's player models are
-ugly (not all of them, but some of them moves very strange).
-have too high policount
-and wtf is this zym format???

We badly need a good modeler, who has time to redo/fixthe models, and allows his work to be released under GPL. Imho redo, at least the movement, just look at the firing animation: shakes like a bowl of jelly, tries to show rapid firing, only problem is that nexuiz does not have that kinda rapid firing weapons...)
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Postby esteel » Thu Jan 18, 2007 9:45 pm

Well 003 is rather new to the forum so he might not be aware of those csqc problems.. Version 3.0 will use csqc that allows the Clients to do some stuff on their own, right now you can only vote forced models on the client and indeed i think it would be bad to make this the default.
However the plan for 3.0 is to have new models and add all those familiar client side stuff that people want like forceable models, scriptable hud and so on..
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Postby 003 » Thu Jan 18, 2007 10:09 pm

I'm partially aware of CSQC. But OK so maybe you cant have a clientside force model option yet, but what stops people from working on the models? Sure it will be slow, but it's faster that not doing ANYTHING. I really wish I could help instead of just saying what needs to be done, but the most skill I have is some very basic map making stuff in UT2004. I can't do anything with modeling programs, photoshop, etc... Even my BSP is pretty bad.

But anyway... I take back the idea of only allowing new models into nexuiz if they are already optimized. See, this brings up some points.

1. IMO, Nexuiz already has plenty of models and they all look fine to me.
2. You want to add some new models and optimize them. Ok, great idea, finally starting to optimize. BUT WAIT...
3. Nexuiz already HAS plenty of models, all of which need to be optimized, so why waste your time optimizing new models instead of optimizing the ones that are ALREADY THERE?

This gets confusing...
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Postby :) » Thu Jan 18, 2007 10:14 pm

003 wrote:Nexuiz already HAS plenty of models, all of which need to be optimized, so why waste your time optimizing new models instead of optimizing the ones that are ALREADY THERE?


Making new models would be simpler than optimizing the current models.
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Postby 003 » Thu Jan 18, 2007 10:44 pm

Wow is it really that bad? Then why not start redoing them one by one (starting from the default model)
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Postby tZork » Fri Jan 19, 2007 3:01 am

To look and feel modern thise new models would do well with normalmaps, and that can be difficult to add to a model not designed for it in the first place. Optimizing the current ones are just a bad idea period. Low poly modeling degeraly works by adding polys from a very low poly base untill the final shape os down. Welding down an higher poly to a lower usualy turns out looking rather bad and taking a long time. (woohoo loose-loose situation xD)

To sugest diffrent appoches to what needs to be done where is all good, but untill someone hunts down and straps a chara modeler into a chair untill she/he is donw with the replacement models its all just wasted ascii. So if you realy what this to change, find and inspire a chara modeler to work on nexuiz.
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Postby 003 » Fri Jan 19, 2007 3:35 am

Ok how about this. We can set up a donation fund and use the money to pay somebody to make models. I sure would donate, as long as there was a pretty strong guarantee that at least one or two models would be done and have normal maps. I'm sure other people would donate as well. And when I say I would donate, I don't mean some chincy little $1 donation, either.
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