'light' models

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Postby torus » Fri Jan 19, 2007 4:19 am

Whats wrong with 1$ donations? Add up 500 of those, and you get quite a bankroll. :D
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Postby 003 » Fri Jan 19, 2007 4:25 am

Are there 500 people that are going to donate? Anyway does this sound like a good idea?
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Postby torus » Fri Jan 19, 2007 4:29 am

I dont think so... i mean, when you pay someone to do something (like modeling), then it sort of takes the whole spirit out it IMHO. Its sort of like DIY— you dont pay someone, or else its LSEDIFU (let someone else do it for you).
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Postby 003 » Fri Jan 19, 2007 1:31 pm

If it gets the job done and they are GPL.... I would be willing to make a nice donation.
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Postby C.Brutail » Fri Jan 19, 2007 2:20 pm

No, this won't work. All the main idea behind nexuiz is that it's fully GPL and made by heart of those people. That's why it's not a commercial game. And imho it's not a good idea to pay somebody to make those models. I'm not saying, nobody makes quality stuff if getting payed, but there's a hug risk in this.
Nope, we need a good modeller who can spare his free time to make new models and release them under GPL. And like esteel said, sorry if I was a bit harsh in my last comment, but on this topic you should have at least look around in this forum, the problem and the answere was poste d amillion times. About the solutionfor this question, that's another tale.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby leileilol » Fri Jan 19, 2007 11:14 pm

003 wrote:Well there has to be some way to do it, how did you originally get the current models into nexuiz? .


horrible proprietary 3d studio max software
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Postby ihsan » Sat Jan 20, 2007 5:00 pm

003 wrote:Well there has to be some way to do it, how did you originally get the current models into nexuiz.


I have found a decent md3 exporter/exporter for Blender. Its from the xreal guys
http://xreal.sourceforge.net/xrealwiki/BlenderExportMD3.

The smd exporter which was in development never seemed to work. Python don't seem too different to any other language so THEORETICALLY any 1 could modify, say, a OBJ export script to a SMD exporter.

I never seem to get the time to finish anything not work-related. :cry:
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Postby torus » Sat Jan 20, 2007 5:34 pm

I believe you can import .3ds files into blender, so if you arent familiar with working in blender, one could theoretically import into blender, save as .blend, and export with that md3 export script.
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Postby leileilol » Sat Jan 20, 2007 7:40 pm

but Nexuiz doesn't use md3.
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Postby Shoe » Sat Jan 20, 2007 8:58 pm

Maybe I misunderstood something in the past, but I thought the models were being/had been converted to md3 in order to avoid ugly, poorly-written converter scripts or expensive software.
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