
Well, as Strahleman suggested, I'm here with the first alpha release of cb_ctf4.
Note, this is not even a beta. The idea is to show the main geometry of the map, and tell me your ideas and suggestions about it. Please don't bug me with eye candy and lightning issues, couse it will change in the final release, or even a first beta, this is only for test.
The map can be currently run from console, to test, type:
map cb_ctf4
link: removed
UPDATE:
I'm here with alpha02. You can launch it with
map cb_ctf4_a02
PLEASE DELETE OLD PK3 FROM YOUR DATA FOLDER!
Changelist:
-doors are now moving faster, tho I'm not sure they're enought fast, I did not get blocked anytime I tested, but I can still make them move faster.
-same applies to elevator as above (moves faster)
-added one more room before flagroom
-added a cool looking glass to the flagroom, through you can observe engaging enemies in the small room.
-the map has a name now too: "Fortress Resurrection" (named after the grand-dads Stronghold Oppositions and McKinley's Revival)
link: http://av43.uw.hu/nexuiz/maps/map-cbctf4_ALPHA02.pk3
Screenshots for lazy ppl:


Please test. NOW!
