You might be frightened about this, but I exactly know where the quads will be. Yes, you've read correctly, quadS. The map will have two quad damages, just right in the first turn of the passage above the flagroom. The idea came again from a quake2 ctf map, where this worked out quite well.
Thinking about this, placing the quad damages there will make the use of the quad very tactical. Everybody will spawn in the near of the quad, but only the attackers should grab it - but not the nmy

So you should be pretty careful protecting not only the flag, but the quad too - you have to realy count, when it will spawn. On the other hand, the quad damagged attacker sohuld be a good grapler, becouse the way into the nmy base is rather long, but with the grapple it can be shortened. The presence of a quadder is predictable a bit too, becouse there are only two ways out from the base, (the water tunnel is too long for a quadder, it would be a waste), so the fellow attackers should first clear the way out for the quader. Also, becouse there are two quads, chances, that two quadders will face each other, which can lead toa very exciting situation
