[MAP-Beta] Filius Somni 0.2

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[MAP-Beta] Filius Somni 0.2

Postby divVerent » Tue Jan 23, 2007 10:43 pm

To keep it short: http://mensa.ath.cx/~polzer/temp/filsomni/

Yes, I really need a better texture for the building outsides...

As for the name... select below to find out.

filsomni = fil. Somni = Filius Somni = Son of Somnus = Morpheus.

Hint: the map almost needs you to use the laser.
Last edited by divVerent on Fri Jan 26, 2007 1:34 pm, edited 1 time in total.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby s9^ » Tue Jan 23, 2007 11:58 pm

It's a remake of DM-Morpheus for UT! :mrgreen:

I like it :mrgreen:
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Postby Shoe » Wed Jan 24, 2007 1:09 am

I thought it might've been, but I wasn't sure.
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Postby divVerent » Wed Jan 24, 2007 7:55 am

Yes, it's meant to be similar but not the same. It won't get two additional towers, for example, and the size is larger. That way it should work well with the laser - note that Nexuiz supports no gravity zones.

Unfortunately I didn't get the high towers right. I tried putting small towers in a caulksky box and putting a _skybox entity in there too... it almost worked. The lighting was wrong, however, there was a visible edge between "map towers" and "skybox towers". See http://mensa.ath.cx/~polzer/temp/nexuiz000000.jpg. Without lighting, it worked fine: http://mensa.ath.cx/~polzer/temp/nexuiz000001.jpg...

Too bad bots can't play well on the map - I made waypoints, but these don't tell the bots how to get from one side to the other. The bots can't jump or laser jump... and they seem to not find out that the bottom jumppad can be reached by falling down.

A small hint: in Nexuiz 2.2.2 and above, falling damage works a bit different. If you try to jump directly after falling, you can absorb part of the impact and get less falling damage.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby ai » Wed Jan 24, 2007 11:35 am

divVerent wrote:Yes, it's meant to be similar but not the same. It won't get two additional towers


IIRC Morpheus only have 3 towers. And is this like an early beta or an alpha?
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Postby divVerent » Wed Jan 24, 2007 12:21 pm

Well, Morpheus had three big towers and a small platform, but that would make the map too big in Nexuiz (where a tower needs to be that large...)

As for alpha/beta state of this map, I doubt I'll change much from how it is now - but I really need a better building texture and would like to get the towers higher using _skybox.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby divVerent » Thu Jan 25, 2007 5:21 pm

Oops, the lighting is too bright in the room - I ran at r_hdr_scenebrightness 0.5 when I made the map. Recompiling at the moment... and I can think I can call the new version 0.2 then.

EDIT: added fixed map to download directory. Map available on RBI servers. Also reduced the height of the jumppad so one can reach the towers easier.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE


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