Chat Fragger!

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Postby Dokujisan » Tue Jan 30, 2007 8:18 pm

well..I see a couple of problems.

1. There is the obvious problem where you accidentally shoot someone who is chatting because you don't immediately see the chat icon above their head

2. The second issue is when the chatter decides to chat in the middle of action or while they are sitting in their base...and you come in to take their flag, but you ignore them because they are chatting. Then just as you are about to leave with their flag, they decide to start attacking.

Now, obviously, that isn't fair at all.

So, perhaps there could be a server setting to setup some rules for chatters:

1. Make them invincible while they are chatting
2. But, make them lose the ability to fire or use their grapple for 3 seconds after they are done chatting
3. And...have none of the above if they are holding the flag. If they are a flag holder, all bets are off. They don't get the right to chat.

That would at least allow some options for dealing with issues of chat-fragging / text-fragging / type-fragging / talk-fragging (whatever you want to call it)
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Postby tChr » Wed Jan 31, 2007 12:53 am

Ok.. i dont kill chatters, but there are exeptions:

1. if you carry the flag you are free to shoo att.. you dont stop a flag run to chat.
2. If i carry the flag I shoot at anything thats not my color.
3. accidents happen.

bun in general.. I leave chatters alone.
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Postby :) » Wed Jan 31, 2007 1:07 am

Dokujisan wrote:1. Make them invincible while they are chatting

Tried it. It's too easily exploitable, since commands like +forward and +attack (and aliases involving those) can be typed while having the chat invincibility.
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Postby ai » Wed Jan 31, 2007 4:23 am

Dokujisan wrote:So, perhaps there could be a server setting to setup some rules for chatters:

1. Make them invincible while they are chatting
2. But, make them lose the ability to fire or use their grapple for 3 seconds after they are done chatting
3. And...have none of the above if they are holding the flag. If they are a flag holder, all bets are off. They don't get the right to chat.

That would at least allow some options for dealing with issues of chat-fragging / text-fragging / type-fragging / talk-fragging (whatever you want to call it)


Now I don't see typekilling as THAT a big problem that it needs some server commandos to prevent that from happening. I'm sorry but the only thought of that makes me laugh.
I honestly don't see killing people that chatting that much of a problem (nor being shot myself when typing). So what, I'm typing, I get killed... That's a risk one has to take when playing a game and chatting. We all know it's there, if you don't want to get killed use IRC :)
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Postby tZork » Wed Jan 31, 2007 12:09 pm

I agree with ai and dave, the "problem" is not big eougth and its to easy to exploit this kinda feture. A simple way to avoid getting chatt-fragged is to wait untill you are fragged and type yer marathon message then (without respawning first...) 100% efective chatt frag protection ;) Also i find the ppl that just stops anywhere at all and start long chatt sessions, get fraged and cry abt it enoying. If you find getting fragged while chatin enoying use above or get well outa the way before staring your autobiografy ;)

I usualy dont intentionally frag chatters at all, having the flag, they having it or whatnot. But thats just personal preferense. The "chattfragger amnesty" regarding flagruns/protecion sounds all ok immo, perhaps even for nmy players chattin inside your teams base.

What could be usefull is to stop the health/armour rot while chatting, that way the benefit of "fake chatting" would be mutch smaller.

Then again the only time thise things realy matter is in ladder, or other competetive events, type games and with a demo it should be ex nuff to determine if someone abused the chatt.
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Postby esteel » Wed Jan 31, 2007 2:05 pm

Yeah i also agree that this problem is not worth adding exploitable features. I think its more a matter of attitude.
I avoid fragging someone when i see he is chatting.. sometimes things happen to fast or this. On the other hand when i or he has the flag or is in the wrong base he will be fragged without second thought :) I guess those are good rules :)
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Postby k0jak » Wed Jan 31, 2007 2:32 pm

typekilling whatever....if someones having a convo sure why not...sorry but im there to play :)


it's just something you can't get rid of, it happens...nevermind.

sorry if i sound negative but thats just the way it is.
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Postby Dokujisan » Wed Jan 31, 2007 8:40 pm

As usual, my proposal is an optional thing that the server admin can decide to use or not.

ai, I understand what you are saying, but while you are laughing about the idea, there are dozens or more people getting really upset about being type-fragged. The chatting is an enjoyable part of the game for many players, and not all of them can type fast.

In all honesty, it doesn't bother me all that much if I get type-fragged. I am like you in that I know I am taking a risk if I start to type. It does bother me when other people expect to not get shot when typing...and then they shoot me while I'm typing. Some consistency or fairness could help here.

If it's not difficult to program, then I would allow it to be another option for the server admin.
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Postby divVerent » Wed Jan 31, 2007 8:51 pm

It is difficult to program.

You have to account for these abuse cases:

  • when a rocket is close, Xsug could hit the T key to get invulnerability or the atttacker punished
  • Xsug could hide in Face's sniper zone and press T... and someone who snipes from the other base can see him but not the keyboard icon. He shoots... and gets punished
  • Xsug types T - and waits for incoming enemies. Once they ran past him, avoiding to shoot him to not get punished, he presses Esc and shoots them.


The first problem could be solved by applying invulnerability or chatkiller punishment only after some time, while the third one could be solved by preventing chatters from shooting even some seconds after they chatted (which would IMHO be highly annoying). I don't see anything that one could do against the second problem.

PS: Xsug's person is purely fictional. Any similarity to existing players is unintended and a pure coincidence, of course.
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Postby ai » Wed Jan 31, 2007 9:23 pm

divVerent wrote:PS: Xsug's person is purely fictional. Any similarity to existing players is unintended and a pure coincidence, of course.


Heh, good thing you mentioned that, as Xsug reminded me of Xsax :

But anyway, on topic. Have other games done anything about that typekilling thing? I mean if they haven't why bother. ANY game out there you try that has typing allowed in some way will have this problem. CS, Quake/2/3/4, UT and all it's series, Warsow etc... IMO don't even bother with this. And if people enjoy chatting while playing that's their opinion/like. Most of us just play games to run around and shoot things that move (or don't move too :P). Typekilling comes with the game.

Sure, if it could be done then go ahead and do some server option if you'd like. I'm not totaly against it, but the server admins should prepare themselves to take it of if people don't like it, or that people even won't join that server.
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