Hovering

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Hovering

Postby torus » Fri Feb 23, 2007 1:42 am

I noticed that if I hold down the "jump" key, the player will bounce two or three times, and then sort of sticks in the middle. I assume hovering in mid air, but I cant see, looking in first person and all. Definitly above the normal player height though, by about 2 human feet. I can move like this, although not faster than normal non-jump movement I think. Does anyone know whats up/ had this happen to them? :?

[Edit] I forgot to mention that releasing "jump" brings the player down again.
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Postby Bnonn » Fri Feb 23, 2007 1:53 am

Have you tried using third person view to see what this looks like? Sounds pretty funky; I'll try it out when I get home.
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Postby KadaverJack » Fri Feb 23, 2007 1:56 am

Are you using a cvs build of the engine? That doesn't happen with 2.2.3 here, but with the most recent cvs version, it does. It's a bug in the client side movement prediction, when you disable cl_movement, it's gone, but not hold jump until that's fixed seems like the better option to me ;)
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Re: Hovering

Postby LordHavoc » Fri Feb 23, 2007 2:06 am

torus wrote:I noticed that if I hold down the "jump" key, the player will bounce two or three times, and then sort of sticks in the middle. I assume hovering in mid air, but I cant see, looking in first person and all.


I'm aware of this issue but have completely failed to fix it, it dates back as long as prediction has been in the game (nexuiz 1.2 or so), it's a hard bug to fix.

Something else you may not be aware of is another bug that has been introduced more recently, which makes you 'slide' while holding the jump key, keeping air movement while on the ground, so it's like bunnyhop except without the annoying landing noises, some people are considering this a feature so I'm not sure about to do about it, but it's not predicted properly in any case.
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Postby torus » Fri Feb 23, 2007 2:25 am

Ok thanks. It doesnt give me a particular advantage, and is somewhat nausiating because when hovering the view vibrates very rapidly, like a bumblebee on crack. :o

Incidently, what is the console command for third person view? the quake command cg_thirdperson 1 doesnt seem to work for me...
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Postby LordHavoc » Fri Feb 23, 2007 2:30 am

torus wrote:Ok thanks. It doesnt give me a particular advantage, and is somewhat nausiating because when hovering the view vibrates very rapidly, like a bumblebee on crack. :o


If you turn off prediction (cl_movement 0) you see what's really happening :P

torus wrote:Incidently, what is the console command for third person view? the quake command cg_thirdperson 1 doesnt seem to work for me...


Same as in quake1 - chase_active

There are a couple cvars controlling camera position too.
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Postby torus » Fri Feb 23, 2007 2:50 am

Well, that cleared it up :P Finally I can choose my player model with a good understanding of how they look! I cant believe I was using the Quark when I could be using a green armored carni :D Anyway thanks for the reply.
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