[MAP] MojoCTF Ver2

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[MAP] MojoCTF Ver2

Postby tZork » Wed Mar 07, 2007 6:03 am

Ver. 2 of MojoCTF

Bugs fixed
* Items in solid
* Gap in the hex-steps in the backside of the red base
* All the other stuff i forgot that i fixed :D

New stuff
* New textures and gloss for some old ones.
* New bridge, nicer looking bridges. Shiled powerup at the new bridge
* Some general touchups for textures and geometry.
* Spawnmarkers for players and guns.

Download:
http://zdev.dvrdns.org/nexuiz/maps/mojo ... f_v2b1.pk3

Screenshots
Image
Image
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby C.Brutail » Wed Mar 07, 2007 8:00 am

Looking very nice, gj!
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Strahlemann » Wed Mar 07, 2007 12:34 pm

Looks nice, but the totally oversaturated blue and red hurts my eyes 8)
Otherwise gj and nice texture-work
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Postby Psychcf » Wed Mar 07, 2007 8:22 pm

Yes, I'd probably saturate the blue light a bit. Otherwise it looks pretty sweet.
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Postby Zaarock » Thu Mar 08, 2007 2:46 pm

Great! cant wait to see this online. the new bridge should balance things alot. Ive always disliked the stairs in the bottom of each base though, they are uselessly small. maybe make the bottom part of them accessable from all directions?(exept where it goes up of course)
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Postby tZork » Thu Mar 08, 2007 9:13 pm

C.Brutail wrote:Looking very nice, gj!


Tnx m8 =)

Strahlemann wrote:Looks nice, but the totally oversaturated blue and red hurts my eyes 8)
Otherwise gj and nice texture-work


Heh yeh its not the most eye friendly colors ;) but its all part o it.

[TSA] Psychiccyberfreak wrote:Yes, I'd probably saturate the blue light a bit. Otherwise it looks pretty sweet.


Not possible. The blut lights are 0 0 255 rgb.

Zaarock wrote:Great! cant wait to see this online. the new bridge should balance things alot. Ive always disliked the stairs in the bottom of each base though, they are uselessly small. maybe make the bottom part of them accessable from all directions?(exept where it goes up of course)


Hmm interesting idea. may just do that for the next release.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Psychcf » Thu Mar 08, 2007 11:17 pm

[TSA] Psychiccyberfreak wrote:Yes, I'd probably saturate the blue light a bit. Otherwise it looks pretty sweet.


wow I was off that day. I ment to say I'd probably desaturate the red and blue light a bit. :?
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