Urmel... wrote:
I'm quite sure you're joking my tricksy friend![]()
Yes I am

Btw: Reworking the maps would mean that i have to decompile them. And since decompiling a *.bsp into a *.map screws up all the texture coordinates and all light-entities it would be a shitload of work to realign all the textures and to relight the whole map again.
And most of the map-authors don't want their maps to be decompiled (at least that's mostly written in the credits.txt that come with the maps).