I have been working on a city map for this game on and off for a few months. Like capture city but with internals. Today I compiled my map with Q3map2 in gtkradiant and I slammed into the MAX_EDGE_LINES wall. In the past I've also slammed into the maxvisportal wall. My question is: is this a wall in the DarkPlaces engine or is it just a hardcoded wall in the compiler. Second question: are there command line arguments that I can pass to that compiler to make MAX_EDGE_LINES higher if DP supports more.
Now, I've optimized my brushwork and got it to compile. The map is not near done so I may smash into it again. If this is a wall in DP could DP be improved so it does not have these limits?
Thankyou for your time, I like your game. It is good to have something to make worlds for in linux now that is all opensource.