MAX_EDGE_LINES limit (Compiler limit, Darkplaces limit?)

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Postby Psychcf » Sun Mar 25, 2007 6:06 pm

leileilol wrote:fuck off mikeeusa


???
mikeeusa? where?
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Postby divVerent » Sun Mar 25, 2007 7:59 pm

this is mikeeusa. But leileilol... do not use the f word on this forum. NEVER.

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Perhaps one of the most interesting words in the English language today, is the word "fuck". Out of all the English words that begin with the letter 'f', "fuck" is the only word referred to as the "f word". It's the one magical word. Just by its sound it can describe pain, pleasure, hate and love. Fuck, as most words in the English language, is derived from German: the word "fricken", which means "to strike". [...]
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Postby Psychcf » Sun Mar 25, 2007 8:45 pm

divVerent wrote:Perhaps one of the most interesting words in the English language today, is the word "fuck". Out of all the English words that begin with the letter 'f', "fuck" is the only word referred to as the "f word". It's the one magical word. Just by its sound it can describe pain, pleasure, hate and love. Fuck, as most words in the English language, is derived from German: the word "fricken", which means "to strike". [...]


I want a "works cited" for that divVerent you plagiarist!!! :D
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Postby divVerent » Sun Mar 25, 2007 8:58 pm

Everyone knows this was Monty Python.
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Postby Apprentice » Sun May 27, 2007 3:58 pm

linuxkangaroo wrote:Fixed it by coding and recompiling. If anyone want's the binary ask. Now I can make my map mega detailed and ultra huge (God willing). ha Ha Ha :)

I would like to have that modified version or does someone else has a mirror ??
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Postby esteel » Sun May 27, 2007 5:28 pm

You do you need that stupid hack you just need to make maps the proper way :)
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Postby Apprentice » Mon May 28, 2007 7:11 am

esteel wrote:You do you need that stupid hack you just need to make maps the proper way :)

I did, only it became a bit larger then the engine could handle 8) 8)

Anyway, I would like to play around with that thing so if anyone could offer me a downloadable link, I would be very gratefull . . .
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Postby esteel » Mon May 28, 2007 11:56 am

Well that other guy was banned for several reasons and all the other mappers here seem to be able to map correctly and do not need to hack the map compiler.. so.. i'd still say you do something wrong ;)
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Postby Apprentice » Tue May 29, 2007 9:27 am

esteel wrote:Well that other guy was banned for several reasons and all the other mappers here seem to be able to map correctly and do not need to hack the map compiler.. so.. i'd still say you do something wrong ;)

I probably did but I don't know where and getting through 20.000+ brushes to find that one (or two) brushes that are wrong is simply not do-able, hense I asked for the hacked compiler . . .
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Postby esteel » Tue May 29, 2007 10:25 am

Well i guess in that case you will have to compile q3map2 yourself.. the neccessary changes are explained a few posts up there. Its just one line that needs to be changed in the code. I never tried to compile radiant though so i can't help you there.
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