After 15 seconds, all but the top two will be removed.
After 30 seconds, the one with the most votes will be switched to.
In case of a tie, the random number generator decides. Once an absolute majority exists, a map switch is immediately executed.
Up to two out of five proposed maps can be suggestions; to suggest a map, you type on the console for example "cmd suggestmap ctf_basementctf". To see a list of all maps on the server, use "cmd info lsmaps". Out of all suggestions, two random ones will be selected for the voting screen. Suggestions get always placed at the top. However, if the suggestion feature gets abused, I reserve the right to disable it

Once this voting system is stable, it will probably enter the Nexuiz source tree and be included in Nexuiz 2.3, although disabled by default.
You may ask why the voting runs in two rounds? Simple. Imagine a map that four people like and everyone else hates. When just using one round, the map could get four votes, while the other <=12 votes get split among the other four maps. So the map could win. With the two-round system, the second round will be between this map and ONE of the others - and if people hate the map, they will vote for the other one in the second round. So basically, a map can only win if less than half of the players hate it most. Or in other words: the idea is not to choose the map most people like, but the map least people dislike.
