[MAP] CTF-Tripzone!

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[MAP] CTF-Tripzone!

Postby divVerent » Sat Mar 31, 2007 9:40 pm

You know flipzone... which contains two copies of darkzone.

Now there's tripzone - three copies of darkzone! Even larger! Even weirder! Get it at http://141.2.16.3/nex/maps/inofficial/tripzone.pk3

Things to know about this map:
  • Rooms are color coded according to the base they are in. Rooms with teleporters in them however are colored according the base the teleporter will put you in. So you can see how to go to the enemy base by folowing the colors you want. When in the red base, find the neutral colored room, teleport and then find a blue colored room and teleport.
  • The map is asymmetric, although it consists of three equal bases. The only difference is the teleporter connections. Still, that makes a huge difference:
    • Effectively, the red base can be smaller (if blue takes control over the middle room of the middle base).
    • However, blue has a harder job at defending their own base... so blue may effectively have the larger base, but if blue people die, they have a longer way to run to be back at their place again.
    • Red players can use the strength to attack blue better than blue players can use it to attack red - find out why!
  • It may be a good idea to capture and hold certain points of the map like in UT2k4's Onslaught game mode, especially the ones on the main capture path (see below).
  • Moving around this map - the non obvious tricks:
    • You can walk the pipes backwards: laser jump into the pipe, then laser jump to get out of it.
    • Do not jump when coming out of the pipe in the middle room.
    • Instead of walking the pipes up, you can always use an alternative route: there is always a teleporter that leads you into the RL room: in the red base, the teleporter room does that, in the neutral base, the secret room does it, and in the blue base, it is the middle room whose teleporter makes you end up in the RL room.
    • TRIPLE TELEPORTS: From a middle room of a base, you can always triple teleport (move backwards into the teleporter and keep holding BACK until you teleported three times) to enter the neutral base.
  • Important items:
    • Nex and strength are in the equivalent to the (otherwise useless) flag room in the neutral base. Someone should regularily go there and fetch a Nex for his team mates. A Nex bringing service can be helpful :)
    • The secret rooms of the bases contain a shield. Use it. The teleporter there goes into the flag room, so be prepared - if your team does not make sure the shield is always taken, an enemy could come in from there with shield and be REALLY hard to get rid of.
  • The topology of the map can be drawn as a graph: see the included docs/map-tripzone-layout.pdf. As a picture:
    Image
  • How to capture:
    • Start at the red flag room.
    • Go to the red middle room.
    • Step BACKWARDS into the teleporter and hold backwards until you teleported three times. You are now in the neutral RL room.
    • Leave the neutral RL room through the pipe.
    • Run in the blue tinted walkway to reach the neutral teleporter room.
    • Enter its teleporter, and you are in the blue teleporter room.
    • Run to the blue middle room.
    • Run to the blue flag room and grab the flag.
    • Run back to the blue middle room.
    • Teleport three times. You are now in the neutral teleporter room.
    • Go to the neutral middle room.
    • Use the laser to walk the pipe upwards, or shoot the secret door and use its teleporter to enter in the neutral RL room.
    • Teleport and end up in the red RL room.
    • Leave it through the pipe and end up in the red middle room...
    • from where you walk to the red flag room. Capture.
  • Useful defending ("camping") spots:
    • Every blue attacker must go through the red RL room to the pipe to the red middle room. Defend it.
    • Every red attacker must go through the middle RL room to the pipe to the middle middle room. Defend it.
    • Actually, every attack way goes through all three middle rooms (the one with the pipe). You can't reach the middle rooms of the bases through a teleporter - you HAVE to get in through the RL room or the teleporter room.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Postby Xeno » Sun Apr 01, 2007 8:26 am

I wish I had seen this before I played the map with about 8 people... testing teleporters while getting shot is so much more difficult.
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Postby cortez » Sun Apr 01, 2007 4:20 pm

You cant make normal maps
Aneurysm 4 the win !!!!! :D
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Postby divVerent » Sun Apr 01, 2007 5:21 pm

Not on April 1st and the preparation days before.

But... filsomni isn't playable? farewell-laserfun isn't (okay that was just a small modification?

But true, I never intend to make a "normal" map. The others already do that, and they do that much better than me. I only make extreme ones.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Urmel » Sun Apr 01, 2007 7:24 pm

cortez wrote:You cant make normal maps


Cortez baby, can you make whatsoever maps at all? :o
uncomfortable
random
mean
embarrassing
limited
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Postby cortez » Sun Apr 01, 2007 10:41 pm

Urmel... wrote:
cortez wrote:You cant make normal maps


Cortez baby, can you make whatsoever maps at all? :o


after working towards this http://www.forums.alientrap.local/viewtopic.php?t=9 Yes :P

I think serious maps are better to play and makes more fun

and we need more serious CTF maps NOW!!!!! :!:


About the map No One understand this divo
but Darkzone is cool for a CTF map( look at Bloodprison CTF)
Aneurysm 4 the win !!!!! :D
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Postby Xeno » Mon Apr 02, 2007 6:44 am

I understand it. :D
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Postby divVerent » Mon Apr 02, 2007 8:39 am

Actually, darkzone would make a quite bad CTF map. Because of the teleporters, there aren't two places that are "distant enough" from each other...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby cortez » Mon Apr 02, 2007 10:45 am

divVerent wrote:Actually, darkzone would make a quite bad CTF map. Because of the teleporters, there aren't two places that are "distant enough" from each other...


like this i played it on the RBI server andno one knows how to capture the flag and many say that the map is really bad and some didnt know why the should vote for it.
Aneurysm 4 the win !!!!! :D
cortez
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Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby divVerent » Tue Apr 03, 2007 1:46 pm

No, I meant the original version of darkzone... this does not work at all for CTF.

On RBI, there is "tripzone" which is three copies of darkzone, connected just by teleporters. An "intermediate" variant ist "flipzone", a two-copy darkzone where one copy is flipped :P but that one is not large enough for CTF - no matter where to place two flags in this, they are too close.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

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