[MAP] The Loof !

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Postby BusterDBK » Thu Apr 05, 2007 6:20 pm

Whoa that's a great FPS increase. Now I can play with textures, thanks ;).
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Postby esteel » Sun Apr 08, 2007 1:04 am

Yeah a nice funny map, inspired by that 6000km high tower i guess.. its said to take half an hour to fall down there :)

It just seems to be quite hard to get some of the floating items but its great fun anyway.
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Postby Strahlemann » Sun Apr 08, 2007 2:50 pm

I wanted to have some items given to the players by spawning but the way I tried it doesn't seem to work. Haven't had enough time to figure it out.

atm it works this way: I target an item_give with the item_player_deathmatch (aka spawnpoint) and the item_give entity targets a weapon_uzi and some item_bullets entites for example. Should work in q3 but doesn't work in nexuiz.
Or i just missed something 8)

And yeah it's quite hard to get the floating entities, that's why I added so much in the first version...
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Postby KadaverJack » Sun Apr 08, 2007 4:22 pm

Strahlemann wrote:atm it works this way: I target an item_give with the item_player_deathmatch (aka spawnpoint) and the item_give entity targets a weapon_uzi and some item_bullets entites for example. Should work in q3 but doesn't work in nexuiz.

There's is no support for that item_give entity in Nexuiz, so the only way to make that work would be to change g_start_weapon_*/g_start_ammo_*/g_balance_health_start/g_balance_armor_start in your mapcfg file (don't forget to reset it with an exitcfg).
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Postby Strahlemann » Sun Apr 08, 2007 4:43 pm

meh.
yeah.
forgot about that...
rushed it.

Thanks :wink:
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