
The game mode could be played on any existing CTF maps. 7 totems would spawn randomly on the map. The goal of the game is to find these totems, and carry them back to the base, and place them on the totem holders. Each totem gives it's ability to the whole team., and plus 5 poins to the collector.
Totems are:
Damage:
A totem with a red crystal and a fist on it's side. Increases every team members' damage by x% (cvar definied)
Regeneration:
A totem with a green crystal and a red cross on it's side. Regenerates team mebers health to eg. 200 HP
Shield:
A totem with a yellow crystal and a shield on it's side. Regenerates team member's armor (even if haven't got any) to 100
Vampire:
A totem with purple crystal and a blood drip on it's side: All team members get vampire ability, gains 20% of health individually if damages an enemy.
Ghost:
A totem with a white crystal and clouds on it's side: renders all team members 50% transparent.
Haste:
A totem with a blue crystal and winds on it's side: All team members jump higher and run faster
Revenge:
A totem with a black crystal and a skull on it's side: If team member get's killed, it's corpse detonates, damaging all nearby enemy player.
The game ends, when:
A: All 7 totems are collected OR
B: The desired high fraglimit OR timelimit reached. The more totems you have, the better, (becouse every totem gives 5 points to the collector in every 10 seconds).
I've made some drawings about the models too. I don'T think it would be hard for a modeller to make them ( or we could use the existing runes with the correct colors and eg. a jumppad model for the holder)
WARNING! Huge image!
