[IDEA]New game mod: Totems

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[IDEA]New game mod: Totems

Postby C.Brutail » Tue Apr 03, 2007 11:44 am

Today I've had a groovy idea about a new game mod. Too bad I can't model or code stuff :(
The game mode could be played on any existing CTF maps. 7 totems would spawn randomly on the map. The goal of the game is to find these totems, and carry them back to the base, and place them on the totem holders. Each totem gives it's ability to the whole team., and plus 5 poins to the collector.
Totems are:

Damage:
A totem with a red crystal and a fist on it's side. Increases every team members' damage by x% (cvar definied)

Regeneration:
A totem with a green crystal and a red cross on it's side. Regenerates team mebers health to eg. 200 HP

Shield:
A totem with a yellow crystal and a shield on it's side. Regenerates team member's armor (even if haven't got any) to 100

Vampire:
A totem with purple crystal and a blood drip on it's side: All team members get vampire ability, gains 20% of health individually if damages an enemy.

Ghost:
A totem with a white crystal and clouds on it's side: renders all team members 50% transparent.

Haste:
A totem with a blue crystal and winds on it's side: All team members jump higher and run faster

Revenge:
A totem with a black crystal and a skull on it's side: If team member get's killed, it's corpse detonates, damaging all nearby enemy player.

The game ends, when:
A: All 7 totems are collected OR
B: The desired high fraglimit OR timelimit reached. The more totems you have, the better, (becouse every totem gives 5 points to the collector in every 10 seconds).

I've made some drawings about the models too. I don'T think it would be hard for a modeller to make them ( or we could use the existing runes with the correct colors and eg. a jumppad model for the holder)
WARNING! Huge image!

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Postby ai » Tue Apr 03, 2007 11:54 am

What about already taken totems? Like of one team got 5-6 very fast, can the other team take them back or are they screwed?
Last edited by ai on Tue Apr 03, 2007 12:00 pm, edited 2 times in total.
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Postby C.Brutail » Tue Apr 03, 2007 11:56 am

Oh sorry, I've forgot, that totems can be stolen, just like CTF flags.
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Postby Shoe » Tue Apr 03, 2007 2:42 pm

Pretty neat idea, though I'd imagine it'd make for some loooooong games :)
I'm in support of seeing it fully fleshed out though.
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Postby cortez » Tue Apr 03, 2007 4:25 pm

Nice Idea

Did both teams hunt the totems or only one and the other team defend them?
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Postby Strahlemann » Tue Apr 03, 2007 6:33 pm

Good idea !

Shouldn't be too hard to implement.
I only wondered how the totems will be randomly placed over the map.
The best thing would be to have some given spots where the totems will be placed on the map (like a item_totem entity) or maybe juse use the item_rune entities (if they are available).
Placing the totems totally random doesn't seem like a good idea

And i guess that both teams are gonna hunt the totems.

i think it will be fun to make special-maps for this mod, but of course supporting all ctf-maps would be the best.
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Postby C.Brutail » Tue Apr 03, 2007 8:59 pm

cortez wrote:
Did both teams hunt the totems or only one and the other team defend them?


Yes, both team hunts.
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Postby Xeno » Tue Apr 03, 2007 9:32 pm

The only problem is that there will be some incredibly uneven games. The better team will collect the more useful totems first and become even more powerful... enabling them to grab the others more easily.
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Postby C.Brutail » Tue Apr 03, 2007 10:13 pm

That's the point, you must collect quickly. But mind, all players in the same team gets the same powers from the totems.
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Postby tZork » Wed Apr 04, 2007 3:45 am

Truly random placement is very hard, but something like the runemath random is easy. (mapper places a number of possible spawns and the game chooses some random ones from these) Sounds kinda like Runematch on a teamlevel btw, interesting idea =).
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