[MAP]Fortress Resurrection BETA01

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[MAP]Fortress Resurrection BETA01

Postby C.Brutail » Sat Apr 07, 2007 2:33 pm

From map readme:

----------------------------
Fortress Resurrection BETA 1
A Nexuiz CTF map
----------------------------

Credits:
========

Map by:
RUSZKAI "C.Brutail" Ákos
erakionv43@gmail.com
http://av43.uw.hu
#laidback @ irc.quakenet.org


Music by:
Wastelander
syntethic@gmail.com
http://www.myspace.com/wastelander0101

General info:
=============

Fortress Resurrection aka cb_ctf4

This is the first beta release of this map, the first actual playable beta. I still have loads of little texture alignment problems, that's the couse of the delay, and the map needs more eye candy and some more work on the vis.
Things I've changed since alpha04:
The music under the map is called "Dreamer", and it's composed and kindly made GPL-ed by Wastelander, big thx to him.

About the map:
==============
This is an old-school type ctf map. Red and Blue side is 100% equvivalent, with a large flagroom, lot's of corridors to get in the flagroom (plus underwater tunnels). There are 4 ways to get in the bases:

-Front door
-Underwater tunnel to Fron window
-Underwater tunnel to Mortar room
-Nexgun window

The map is pretty large, so the map requires at least 4on4, but the optimal player count is 6on6. There are lot's of small health and armor laying around the bases, be sure to use your laser/grappler. The map contains all the weapons, but ammo count is limited, so use them visely!
There are plenty of trickjumping hotspots all around the map, so keep your eyes opened!


LEGAL INFO:
===========

All the media and the map geometry is released under the GNU GENERAL PUBLIC LICENSE Version 2.
http://www.gnu.org/licenses/gpl.txt


Greetz:
=======
All members of the Nexuiz community and the members of the LaidBack clan!


Link: http://av43.uw.hu/nexuiz/maps/cb_ctf4_BETA01.pk3
Hotfix:



Screenshots:
Image Image Image

Image Image Image

Image Image Image
Last edited by C.Brutail on Sat Apr 07, 2007 3:53 pm, edited 2 times in total.
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C.Brutail
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Postby BusterDBK » Sat Apr 07, 2007 3:19 pm

Sorry to be a bringer of not so good news, but there seems to be a problematic spawn point in the blue base that spawns RED players. Here are the screenshots, taken from the point itself:

Image Image

The rest seems just fine and I can't wait to play there ;).
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Postby C.Brutail » Sat Apr 07, 2007 3:41 pm

GAAAARGH FOR +!%?!@'s SAKE!!!
Ok, thanks for reporting, I'll fix it asap.
"One should strive to achieve; not sit in bitter regret."
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Postby divVerent » Sat Apr 07, 2007 4:00 pm

1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby cortez » Sat Apr 07, 2007 6:00 pm

Nice work really nice work

but its very very huge :?
Aneurysm 4 the win !!!!! :D
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Postby esteel » Sun Apr 08, 2007 1:43 am

esteel
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Postby k0jak » Sun Apr 08, 2007 12:01 pm

cortez wrote:Nice work really nice work

but its very very huge :?


nexuiz needs bigger maps!

it might be ....too big, but should make for good gameplay (i hope)
:]

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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby divVerent » Sun Apr 08, 2007 3:49 pm

cortez wrote:Nice work really nice work

but its very very huge :?


No problem on RBI thanks to the new RED BASE/BLUE BASE signs :)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby esteel » Tue Apr 10, 2007 1:28 pm

I think the 'too big' complains are just because the map is new. IMO its not that big and the new icons divVerent did are also helping quite much. But such a 'huge-rooms' map requires good team communication which is still bad in public matches.
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Postby Wastelander » Fri Aug 17, 2007 10:53 am

Yes i played it and its very cool map :)
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