bad idea

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bad idea

Postby Xeno » Sun Apr 08, 2007 6:35 pm

I just joined the RBI ctf server after waiting a while to get on. When I was finally able to play, I couldn't move in any direction except backwards. Then I noticed sprites floating over the red and blue bases, my flag carrier, and random "waypoints".

Apparently the server remapped my page up, page down, home, and delete keys to commands pertaining to the new sprites... considering that those are my movement keys, you can perhaps understand why I was pissed to learn that even after I reloaded my binds I couldn't move. I understand that this was probably done to prevent remapping keybinds clientside and thus would only remap them while on RBI, but I think it's a fundamentally bad idea to just assume that people use a particular set-up on their keyboard. I for one cannot play right now as I have no intention of rebinding all my keys for something that is hopefully temporary.

EDIT: The help and waypoint binds, if they work the way that I think they do, are cool. I definitely think there should be a way to toggle the sprites selectively (not everyone needs directions to the base but help ones might be useful)... and icons would be preferred I think... again, make it selectable.
Last edited by Xeno on Sun Apr 08, 2007 11:00 pm, edited 2 times in total.
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Postby Xeno » Sun Apr 08, 2007 6:53 pm

Ok, I found the in_bind stuff in my cfg file... which makes this a perfect time to learn about assigning bindmaps etc... but still, you should keep your grubby hands off of my binds... who do you think you are to mess around with my configurations, Bill Gates? :P
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Postby Blµb » Sun Apr 08, 2007 7:49 pm

Since when can a server change your own binds?

... omg
*changes the sources*
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Postby Xeno » Sun Apr 08, 2007 7:55 pm

A server can execute any console command in the clients console.
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Postby divVerent » Sun Apr 08, 2007 8:13 pm

Basically, I had a reason to do that - otherwise people would have no chance at all to use that stuff. I did that to bindmap 1 so they do not overwrite settings in the cfg. I disable that stuffcmd now, but then I can be sure nobody will use these features at all. Still I wonder how anyone can use THESE keys for movement.

As for icons - if someone makes the graphics, I will take them.

And as for turning off - the problem is that they are server side, but I can make it a cvar. However, I would STILL show the HELP ME and GO HERE pointers, just not the RED BASE and BLUE BASED ones, when turned off, as the aforemtioned ones are for team communication. With the same reasoning you could request a feature to hide every say_team.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Sun Apr 08, 2007 8:15 pm

Xeno The Blind wrote:Ok, I found the in_bind stuff in my cfg file... which makes this a perfect time to learn about assigning bindmaps etc... but still, you should keep your grubby hands off of my binds... who do you think you are to mess around with my configurations, Bill Gates? :P


The RBI server is not the first one to do such things. Actually, the grappling hook code stuffcmds an alias, and Dresk's mod stuffs quite much stuff.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Sun Apr 08, 2007 8:26 pm

Imho there should be NO hardcoded binds. EVER. Maybe you should make a simple website explaining all the new sprites and command stuff, and give the url in the modt.
I'd sure use them, but the truth is, I never use any keys on the keyboar except my binds. And I'd be very angry, if eg. the RL would be replaced hardcoded by any other bind. I'm used to play with my binds in all FPS games years now, I won't be happy if I'd need to change :(
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Postby Blµb » Sun Apr 08, 2007 10:09 pm

You could write those binds into this thread, so i can use them ;)
Or I'll tell your mom that you mess with other people's keyboards!

I'm sure you'd be grounded for it :P
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Postby divVerent » Sun Apr 08, 2007 10:20 pm

see sv_motd on the server :P

Code: Select all
alias "g_waypointsprite_personal_spawn" "impulse 30; echo personal waypoint spawned at location"
bind ins g_waypointsprite_personal_spawn
alias "g_waypointsprite_personal_point" "impulse 31; echo personal waypoint spawned at crosshair"
bind home g_waypointsprite_personal_point
alias "g_waypointsprite_team_gohere" "impulse 32; echo GO HERE spawned at location"
bind pgdn g_waypointsprite_team_gohere
alias "g_waypointsprite_team_helpme" "impulse 33; echo HELP ME spawned"
bind pgup g_waypointsprite_team_helpme
alias "g_waypointsprite_team_go_point" "impulse 34; echo GO HERE spawned at crosshair"
bind end g_waypointsprite_team_go_point
alias "g_waypointsprite_clear" "impulse 39; echo waypoints cleared"
bind del g_waypointsprite_clear
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby shaggy » Sun Apr 08, 2007 11:10 pm

yes i did see that it helps but is it on for every game?
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