bad idea

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Postby divVerent » Sun Apr 08, 2007 11:11 pm

yes, and why should the communication points be bad?

The RED BASE/BLUE BASE fixed waypoints can now be turned off by putting "set cl_hidewaypoints 1" in your autoexec.cfg. But that won't turn off the one for your flag carrier, the HELP ME and the GO HERE.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Sun Apr 08, 2007 11:20 pm

Also... impulse 38 (aliased to g_waypointsprite_toggle) now toggles the red base/blue base waypoints on/off for the current game. The default is set in cl_hidewaypoints.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Blµb » Wed Apr 11, 2007 10:45 am

divVerent wrote:see sv_motd on the server :P

Code: Select all
alias "g_waypointsprite_personal_spawn" "impulse 30; echo personal waypoint spawned at location"
bind ins g_waypointsprite_personal_spawn
alias "g_waypointsprite_personal_point" "impulse 31; echo personal waypoint spawned at crosshair"
bind home g_waypointsprite_personal_point
alias "g_waypointsprite_team_gohere" "impulse 32; echo GO HERE spawned at location"
bind pgdn g_waypointsprite_team_gohere
alias "g_waypointsprite_team_helpme" "impulse 33; echo HELP ME spawned"
bind pgup g_waypointsprite_team_helpme
alias "g_waypointsprite_team_go_point" "impulse 34; echo GO HERE spawned at crosshair"
bind end g_waypointsprite_team_go_point
alias "g_waypointsprite_clear" "impulse 39; echo waypoints cleared"
bind del g_waypointsprite_clear


thx, although i checked the motd before reading this ^_^
made my own binds now :)
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Postby esteel » Wed Apr 11, 2007 10:48 am

Well those alias changed a bit again but i think they might be 'stable' now :)
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Postby Blµb » Wed Apr 11, 2007 1:23 pm

what about impulse 40 -> drop flag?
That would be nice I guess?
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Postby esteel » Wed Apr 11, 2007 3:11 pm

bind x kill
thats does drop the flag too :P
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Postby Blµb » Wed Apr 11, 2007 6:52 pm

esteel wrote:bind x kill
thats does drop the flag too :P


So kill basically kills you, thus you drop the flag?
Wow, I always thought it'd spawn a giant alien warship and shoot all the OTHER players! (jk)
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Postby Xeno » Wed Apr 11, 2007 10:14 pm

Blµb wrote:
esteel wrote:bind x kill
thats does drop the flag too :P


So kill basically kills you, thus you drop the flag?
Wow, I always thought it'd spawn a giant alien warship and shoot all the OTHER players! (jk)


n00b, that's exactly what it does! Wtf would be the point of using "kill" to kill yourself? Now shut up before everyone figures out how to use it and win every game. Soon you'll be telling everyone about the rocket pack that you get from hitting F10.
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Postby penguin » Wed Apr 11, 2007 10:30 pm

Xeno The Blind wrote:A server can execute any console command in the clients console.


That should be fixed. Servers should only beable to execute certain game/level related commands (play this song etc).
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Postby divVerent » Thu Apr 12, 2007 12:11 am

Can't, as DarkPlaces is a Quake engine, so it needs to support Quake mods relying on that.

Only possibility would be filtering.

However, it does not really matter, as the console is quite limited - especially: it can NOT go outside of the game directory, so damage it does is quite limited.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

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