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Postby Urmel » Fri May 11, 2007 5:54 pm

rez wrote:it would be honest tell players clearly about this type stalking.


lol, what gives you the idea that you're so amazing baby?

Ever thought about the expression "public server" and do you know what it means? It's not your home, so you can't expect too much privacy protection. I completely agree with Nil in this matter. If you're afraid of being in public, just stay at home.
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Postby rez » Fri May 11, 2007 6:22 pm

Thanks for your replies. Yes, maybe I'm taking this too seriously, but then again I'm just a noob who just discovered this after playing countless 1on1 matches. Call me clueless, but I really thought it was just me and my opponent.

That's why I'm still of the opinion it would be fair to inform people about those peeps when they join the server. Especially in 1on1, because there's still people like me to whom 1on1 means that there's no applauding audience.
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Postby Nil » Fri May 11, 2007 6:33 pm

rez wrote:That's why I'm still of the opinion it would be fair to inform people about those peeps when they join the server.
I updated the motd on Delight's servers.
Last edited by Nil on Fri May 11, 2007 7:22 pm, edited 1 time in total.
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Postby esteel » Fri May 11, 2007 7:17 pm

rez wrote:That's why I'm still of the opinion it would be fair to inform people about those peeps when they join the server. Especially in 1on1, because there's still people like me to whom 1on1 means that there's no applauding audience.

Well there is no applauding audience, just some server admins looking after their server NOW AND THEN (not the whole time) and i'd think server admind do so regardless of the game if they are GOOD admins.. Just like web admins looking at apache logs now and then just to make sure everything is still running fine..
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Postby divVerent » Sat May 12, 2007 8:47 am

As for "stalking"... a small hint: you can connect to any server with a slightly patched engine and stay "unconnected" (only appear in status, not in scoreboard or anything else usually visible) and read chat.

You do take up a player slot then, however...

OTOH, it's in the interest of the other players to recognize players.

Also note that there is no safe way to "identify" a player by an unique ID. The only way a server could do that would be storing the ID in a cvar on your client; this ID however will disappear when you delete your cfg file. There is no other place a server can store data on. So as a solution to play "anonymously", join the JustPlay clan which is there for this very purpose :P http://ouns.wikispaces.com/clan.jp

However, adding an unique ID is planned, however in a way that different server admins see different variants of the ID (for example, the ID could be hashed together with the IP of the server you connected to, so the server can't find out your true ID, but just a string that only it will get).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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