To-Do and Wishlist for future versions

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To-Do and Wishlist for future versions

Postby GreEn`mArine » Sat Mar 18, 2006 2:10 pm

As you all know there used to be such a thread in the old forums. I'd like to introduce that thread again. I'll start with a summary of the things I can remember:

- a new menu (with changed and improved menu structure and features)
- include CSQC .. this could lead to these things:
> Chose color for the crosshair
> better (colored) hud with more information, such as team scores etc.
> Show the name of the person you're aiming at (configurable)
> better scoreboard that also shows deaths and the ping. also introduce differen scoreboard layouts for e.g. TDM (right now separating the teams is just a hack and doesn't look very nice)
> be able to chose the order in which the weapons are chosen (once running out of ammo)
> show all weapons+ammo that you have in the HUD as well (like in Quake3)
> force a model for all players on the server (also be able to force their color)

- as always, optimize the performance (on the engine side)
- improve map performance
- make spectator mode fluently (using csqc?)
- be able to start recording demos in game
- be also able to ban people (and I'm not talking about a "using account and special athorization" method here, but about a simple IP banning method, that is said to be so "uneffective")
- optimize player models (number of polygons), perhaps also introduce a csqc based (configurable) low-poly model, introduce LOD for models
- better playeranimations
- fix the bug that allows you to shoot through walls with e.g. mortar sec. fire
- a better ingame serverbrowser (that also provides information about the played gamemode, the players that are connected, their pings and frags etc.)
- dom capture sound should be replaced (current sound: armour taken) [morfar]
- ctf capture sound should be replaced (current sound: chat beep) [morfar]
- individual sound when losing the flag (for all players?)
- autodownload pk3 files
- official 64 bit engine for Windows XP x64
- when connecting to the server fails, show the error message in a menu box that needs pressing "OK" to disappear
- return to serverbrowser when trying to connect to a full server failed
- fix decal corner clipping (e.g. explosion crater is shown also in the air when shoting a grenade at a corner)
- don't lose movement speed when walking through a teleporter
- when being in messagemode ("say ") the aliases should be inactive
- when being in messagemode, show the last entered message when pressing arrow up (like it's working with console commands in the console)
- show long messages for a longer time
- make the skybox swallow gibs and shots (e.g. rockets)
- show information about your aiming precision with different weapons at the end of the map (csqc, configurable on/off)
- make zooming client sire (done by engine) instead of serverside

some other points can be found in the Nexuiz Wiki Patch page.
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby a thing » Sat Mar 18, 2006 6:53 pm

Got 'Nux? - GNU/Linux and other free software support.
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Re: To-Do and Wishlist for future versions

Postby divVerent » Sat Mar 18, 2006 7:51 pm

GreEn`mArine wrote:> force a model for all players on the server (also be able to force their color)

I add to this: the client should replace unknown player models by random ones it has. Maybe I'll add this.
- be also able to ban people (and I'm not talking about a "using account and special athorization" method here, but about a simple IP banning method, that is said to be so "uneffective")

Could do this, but why? Banning by IP can be done by the OS, like this on Linux:
Code: Select all
iptables -I INPUT 1 --source 192.168.42.23 -j REJECT

Windows has a similar thing somewhere in the IPSec configuration - even when not using IPSec this works: http://www.securityfocus.com/infocus/1559
- autodownload pk3 files

I've partially implemented this (it autodownloads from external servers via HTTP and FTP, but not from the game server... but this should be good enough for a start).
- official 64 bit engine for Windows XP x64

Why, since the 32bit one should run fine? Well, I could compile the SDL version of it. I haven't yet managed to compile the native version because I don't know which DirectX headers I need.
- show long messages for a longer time

Should be easy enough to do... just need a good estimate on how long a how long message should be displayed (maybe some linear function?).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Re: To-Do and Wishlist for future versions

Postby Willis » Sat Mar 18, 2006 8:07 pm

divVerent wrote:
- official 64 bit engine for Windows XP x64

Why, since the 32bit one should run fine? Well, I could compile the SDL version of it. I haven't yet managed to compile the native version because I don't know which DirectX headers I need.


I already have everything for all 3 builds compiling fine (native, dedicated, and SDL) however, the larger problem is how to handle dlls since 64bit and 32bit DLLs conflict. There needs to be a subdirectory structure and I am waiting for LordHavoc to decide how he wants to handle such a feature.

I forgot that there isn't an x64 thread on this forum, I'll post the 1.5 x64 binaries in a bit.
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Maps

Postby :) » Sat Mar 18, 2006 8:31 pm

nexdm10
Image
The blue light in the hagar room should be removed. The room already is a strobelight, and the blue light is right on top of the red light from the lava.
It looks more awkward in game than in this screenshot. Walk into that room with all effects enabled to experience it.

nexdm16
Players can get stuck in the corners. It doesn't give a tactical advantage, but it should be fixed.

nexdm13
The platform behind the wall on the megahealth side of the map. I think this is fixed already though.

nexdm11
Weapons fall through the floor, and you can walk around outside of the map and shoot in through the walls.

And all maps need skyboxes, it helps their appearance a lot.
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Postby Charliebrownau » Mon Mar 20, 2006 7:06 am

Can NexDM16 please have a plain Black sky texture like v1.2 had ?

Also can the server browser have different ping colours , like Green for 0 to 100 ping , yellow for 110 to 190 , red for 200 to 1000
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Postby esteel » Mon Mar 20, 2006 7:58 am

Charliebrownau wrote:Can NexDM16 please have a plain Black sky texture like v1.2 had ?

The map just lost the sky texture in 1.2 because of file restructuring. But you can always remove the sky with r_sky 0 in the config :) That will give you a simple black sky.
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Postby Dokujisan » Fri Mar 30, 2007 11:04 pm

it's been a year since this topic was created. How's it coming along? :-)
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Postby KadaverJack » Sat Mar 31, 2007 12:12 am

Dokujisan wrote:it's been a year since this topic was created. How's it coming along? :-)

have a look at http://www.alientrap.org/devwiki/index. ... xuiz.Patch ;)
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