
A new game mode is now in Nexuiz SVN and appears to be stable and play well enough for inclusion...
Let's skip the story stuff as usual

A contest is being played between two to four teams. Everyone gets a small portable safe that contains a numbered account. The one who can first open the safe wins all the money. In each team, one player gets a key. However, to open the safe, one needs to own all keys at once; the locks of the safe are designed so that you can't take the keys out when they are in "open" position.
The keys are equipped with a radio frequency transmitter that tells everyone about its current location. However, the frequency of the sender is unknown at start of the game - it has to be scanned first. Until the frequency has been found out, everyone just knows where his team mates holding keys are, because they use their own sender to inform team mates.
Destroying a key is against the rules - the team which destroys their key by throwing it into an unreachable place loses. An exception is pushing a player holding a key into endless void - part of the prize money is awarded for that.
How to play:
- The game is played in multiple rounds, until timelimit or fraglimit is reached. When a round starts, you get a countdown... once the time is up, one player of each team gets a key and everyone starts scanning the tracking frequency.
- Protect your team mates, especially the ones who are carrying a key.
To assist with this, your HUD shows KEY CARRIER in green where your key carrying friends are. - Snatch the remaining keys from your enemies. Kill them, and then collect the key they were holding.
Once you scanned the radio transmitter's frequency, you can track where your enemies holding a key are, or where keys have been dropped. They appear as KEY CARRIER in the enemy's color in your HUD, or as DROPPED KEY in cyan. - Once your team has all the keys, bring them together. If you have a key, meet your team mates so you can open your safe.
As a hint, RUN HERE is displayed in cyan where your team mates are if you all keys are in your team and you are carrying one. - If you are carrying a key, you live in constant danger - everyone is after you, and you have to take care of the key not falling into void when you die. Your team mates should be there to protect you.
REMEMBER: the key is equipped with a radio transmitter. YOU CAN'T HIDE! - Once an enemy team got all the keys, you get a message displayed that notifies about that. Run to the enemies and prevent them from getting together! Snatch the key away from them in the last second!
- If you think it is hopeless, push a key carrying enemy into the void and therefore prevent them from winning.
Stuff still to do: make sounds for the game mode (for collecting a key, dropping one, bringing all together, and for the round ending because a key has been destroyed)
Scoring:
- Fragging an enemy: 1 point
- Collecting a key: 3 points
- Fragging an enemy key carrier: 2 points
- Getting all keys together and opening the safe: 100 points in 2-team mode, 200 points in 3-team mode, 300 points in 4-team mode (evenly distributed among all key carriers)
- Pushing an enemy carrying a key into void: 60 points
- Winning because an enemy destroyed a key they were carrying: 50 points, evenly distributed among all other teams (but key carriers get twice the points)
You can play the mode on 141.2.16.16 (RBI keyhunt)