tZork wrote:tChr wrote:first.. this is an editing post, dude
How is releasing a map for testing editing related, dude?
Alientrap forum main page wrote:Nexuiz - Editing
Post anything to do with editing Nexuiz here. Whether its problems you've had, questions, or if you just want to show off your work.
such

tZork wrote:Try 2.3 latest test build. it runs at 120fps constant with normal.cfg for me. i use a nv6600gt. Rtlights are for the ppl with powerfull rigs and for demo recording. If you dont like it just delete the .rtlight file or turn em off.
I use 2.2.3 with low.cfg + realtime world lights, no shadow, no RT dynamic. My performance ranges from 40-60 just running around, and 24-49 with players (3 bots). I have a 6600 plain.
Removing the RT info would be cheating in ladder and such. I have this issue also with one other map, its one of the q3 maps, the one with the blue light center area, they feel very similar as performance is concerned.
tZork wrote:You can shoot back while in the air you know.. And its part of the design i wanted tons of airtime on this one, if it dosent work thats to bad.. Yes the mg impact is nuff to trow you off, bigtime. Theres also enougth speed in most of the jumppads to allow ya to crashland somewhere else.
Yeah. i like airtime too.. its cool, but as i said, it might make a match between slightly uneven players, very uneven

tZork wrote:tChr wrote:The light "bemas" from the floating lights looks like a plastic boxwith those edgesit kinda looks.. i dunno.. weird.
Yes i cant seem to get that one fixed. LordHavoc tought it was a problem with the uvmap beeing to tight, but that was not thye case. runnin outa things to try =/
Ah.. toobad, i really hope you are able to fix it, cause if you make it look as intended it will be awesome!