[MAP] Procyon2, beta1

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

[MAP] Procyon2, beta1

Postby tZork » Mon May 21, 2007 8:52 pm

Spacebase, z oriented.
dm, tdm, rune, dom, lms and arena modes.

http://zdev.dvrdns.org/nexuiz/maps/proc ... 2beta1.pk3

Image
Image
Image
Image
Image
Last edited by tZork on Fri Jun 01, 2007 12:53 pm, edited 1 time in total.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby dfkgmasdfnasodrg » Mon May 21, 2007 9:10 pm

looks wicked cool.... unfortunantly i can't test it until i get my real internet back. this is a wireless crap modem with rates in MB :(
dfkgmasdfnasodrg
Alien
 
Posts: 153
Joined: Sat Mar 04, 2006 4:21 pm

Postby Ronan » Mon May 21, 2007 11:09 pm

Ah you have changed the colors since last time. Looks nice too.
Ronan
Alien trapper
 
Posts: 292
Joined: Tue Mar 20, 2007 10:25 pm
Location: France

Postby Mirio » Mon May 21, 2007 11:27 pm

cool! maybe u can make ctf too? 2 bases and 1 middle "fight box" :lol:
ginseng
Mirio
Forum addon
 
Posts: 1170
Joined: Sun Apr 15, 2007 3:05 pm
Location: Aneurysm

Postby esteel » Tue May 22, 2007 2:22 am

Ronan wrote:Ah you have changed the colors since last time. Looks nice too.

Mirio wrote:cool! maybe u can make ctf too? 2 bases and 1 middle "fight box" :lol:

I heared some rumor that this 'other' color will be for the CTF version of the map..

But yeah that map looks totally wicked, have to play it once i have enough time for it.. when 2.3 is finally out :)
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby cortez » Wed May 23, 2007 10:13 am

awesome map :D
the only thing i dont like some times the jumppads go into nothing
Aneurysm 4 the win !!!!! :D
cortez
Keyboard killer
 
Posts: 805
Joined: Wed Dec 06, 2006 7:22 pm
Location: From the moon

Postby tZork » Wed May 23, 2007 12:48 pm

Tnx for the feedback ppl. Yeh im doing a ctf mutation on this theme too.

cortez wrote:awesome map :D
the only thing i dont like some times the jumppads go into nothing


Not sure why that happens, it should not. well unless you use aircontrol to acctualy change your path.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby k0jak » Fri May 25, 2007 11:39 pm

At first i thought the map name said Procyan

I thought you were trying to take the piss out of cyan or something 8)
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby tChr » Sat May 26, 2007 7:38 am

first.. this is an editing post, dude :)

Second: The map is cool, i like it, one of your best by far, but it has issues:

For me the performance is crap. I run around with a constant FPS of 50 or lower. i usually have around 100-110. My config is very suboptimal with lots of RTlights, maybe they shuold be looked at?

The jumpers are cool, but they will make it impossible to fight against a fairly skilled player, especially with nex and MG so available. the slightest movement in air makes you miss the target, and i guess the impact from a MG is enough to know you off the path. This might be solved with adjusting the lading a bit more into safe xones maybe?

The light "bemas" from the floating lights looks like a plastic boxwith those edges :) it kinda looks.. i dunno.. weird.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
Forum addon
 
Posts: 1501
Joined: Tue Feb 28, 2006 9:11 pm
Location: Trondheim, Norway

Postby tZork » Sat May 26, 2007 3:55 pm

tChr wrote:first.. this is an editing post, dude :)

How is releasing a map for testing editing related, dude?

tChr wrote:Second: The map is cool, i like it, one of your best by far, but it has issues:

For me the performance is crap. I run around with a constant FPS of 50 or lower. i usually have around 100-110. My config is very suboptimal with lots of RTlights, maybe they shuold be looked at?


Try 2.3 latest test build. it runs at 120fps constant with normal.cfg for me. i use a nv6600gt. Rtlights are for the ppl with powerfull rigs and for demo recording. If you dont like it just delete the .rtlight file or turn em off.


tChr wrote:The jumpers are cool, but they will make it impossible to fight against a fairly skilled player, especially with nex and MG so available. the slightest movement in air makes you miss the target, and i guess the impact from a MG is enough to know you off the path. This might be solved with adjusting the lading a bit more into safe xones maybe?

You can shoot back while in the air you know.. And its part of the design i wanted tons of airtime on this one, if it dosent work thats to bad.. Yes the mg impact is nuff to trow you off, bigtime. Theres also enougth speed in most of the jumppads to allow ya to crashland somewhere else.

tChr wrote:The light "bemas" from the floating lights looks like a plastic boxwith those edges :) it kinda looks.. i dunno.. weird.

Yes i cant seem to get that one fixed. LordHavoc tought it was a problem with the uvmap beeing to tight, but that was not thye case. runnin outa things to try =/
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Next

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron