esteel wrote:Well i can try to get some of the tutorial demos working again but for showing some player interaction it will be hard.. videos are better in that regard as you can cut them but they are also much bigger!
Y'see, I think there isn't a problem with people who've played fps games a lot before. They pretty much know what to expect and know how the things going to work.
My problem, (literally, when I started), was that it's not intuitively obvious HOW you do some of the basic things. When I say basic I mean
BASIC... like how to run fast by hopping, how the speed builds up AS you run and hop. Laser-jumping, again, is not obvious for the simple reason it's a nonsense in the physical world. basic weapon use like how to explode rockets with a right mouse click are not obvious.
Those are the kind of things I wish I'd known from the start BEFORE I got continually toasted when I started playing the game. I'd venture to suggest that if beginners were shown those basics and practiced them on bots before playing online their level of play would increase by some 200-300% at the very beginning. Just think about charlesk's kids for a second... if they'd got to the point where they could reliably beat bots on 'you might win' setting they'd stand a reasonable chance of being a useful team addition on ctf or keyhunt, after some helpful prompting like 'STOP SHOOTING ME YOU YOU IDIOT!!!'. That kind of thing
Regarding team interaction, whilst that's useful I'd say they can start playing DM matches with just the basics which will encourage them to progress. If they start shooting me in a CTF match because they're effective at fragging and I'm on the same team as them... trust me, I won't be shy about telling them they're doing it wrong
I'd suggest 3 quick tutorials.
1. Basic movement.
2. Basic weapons.
3. Basic kinds of online game, i.e. DM, TDM, CTF,LMS, etc.
These could be distributed with the game as demos, (which are already supplied anyway), maybe in the next release whenever that is. The thing is the game is FREE!!! It's not like we''re providing a manual or text book to show people what to do. I'd say that 3 or 4 demos are the least we can do to pointthem in the right direction.
Like I say, I'll help with some of the English stuff if you want or maybe I can be an example of how NOT to play... LOL