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esteel wrote:On the other hand its a team game after all. Do people really expect they can go off to get the flag and be able to capture if noone is back and defends the flag?
esteel wrote:Similar the complains here that 1/2 guys on mental space with machines can make a capture impossible. Well that good defending. Thats really the strangest thing: on unbalanced teams there is hardly any defense on one side.. but instead of getting their lazy ass into the base to help defend people are even more likey to attack or complain about the bad teams.. From my experiance those massively unbalanced games are because of lacking (or bad) defense and its hard for an experiance player to really help then. Sometimes this will work out.. fine but for sure not always. And call my stuborn i still think the main point to improve this is to teach people how to play, not curse at unbalanced teams or think about fancy autobalancing stuff that IMO will never work out good enough to make a difference.
esteel wrote:And sorry to say this but players switching teams just to 'show off' how bad the team balance is or to 'stop players from the dominating' team ARE JUST AS CRAP and maybe worse then unbalanced teams and IMO destroy the fun even more. If i ever happen to be on a server were you do this prepare to be kicked! (if i can do that on the server that is)
charlesk wrote:Create a skill coding system that people can put in their names, which servers would recognize at game start time and use accordingly. For example, you could put "{B}" at the start of your name for "beginner", "{I}" for "intermediate" or "{A}" for advanced. Or use a numeric system of some sort. Yes, it's voluntary, but I think most people would at least try to be reasonable.
The server could use those tags to determine how to balance the teams. For example, if it starts a new game and sees two "{A}" players and four "{I}" players, it would put one "{A}" and two "{I}" on each team. Right now it just randomly allocates the players.
[TSA] Psychiccyberfreak wrote:yeah, but one problem: it can easily be abused.
I think the server should keep track of who's a newb and who's a pro based on the matches, however that would promote personal scores. Man, there's no way of fixing this...
[TSA] Psychiccyberfreak wrote:yeah, but one problem: it can easily be abused. I think the server should keep track of who's a newb and who's a pro based on the matches, however that would promote personal scores. Man, there's no way of fixing this...
charlesk wrote:I have been in COUNTLESS games where I was on the losing end of a 300-100 or so match, and it wasn't due to everyone attacking, it was due to a couple of people laser-jumping too fast for newbies to defend against, while the losing team didn't have any laser-jumpers of their own.
[TSA] Psychiccyberfreak wrote:yeah, but one problem: it can easily be abused. I think the server should keep track of who's a newb and who's a pro based on the matches, however that would promote personal scores. Man, there's no way of fixing this...
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