Calmatory wrote:The way to exploit this: 4 players, one has flag, 3 players stand around him and gain points for that. No logic.
There are options to prevent that, I think.
First, if the whole team is standing in one place, that makes one really easy target. Throw a missle into that group and you kill multiple people at once, including the flag carrier.
Remember, capping the flag still scores the most.
Also realize, this concept that I'm proposing is just an initial idea for discussion. It can be tweaked, added to, manipulated, etc...to make it work in most, if not all, situations. You have to think like an engineer and pick away at the challenge until you come up with a good solution for it. I certainly don't think that my idea is perfect. It needs adjustment.
Maybe there is a time limit for the flag carrier to hold the flag...like a ticking time-bomb. If they hold onto the flag for too long, they die and the flag returns to enemy base. This is a feature that I would like to see anyway, regardless of scoring changes. This would prevent people from sitting somewhere trying to hide with the flag. Maybe a 2 minute time limit for this?
Maybe the team only scores points if the flag carrier is moving around.
Maybe having the team huddled too much around the flag carrier makes them a sitting duck. If they have the skill to sit in one place in the middle of the map and pick off the enemy over and over without dying or losing the flag, then maybe they are the better team. That would require a LOT of skill. Think about it.
If you kill EFC, that could probably be +1 point + kill, but nothing more. If you return the flag, that could be +1 point aswell.
Fair enough. As I said, the idea needs to be tweaked, tested, adjusted, etc.
But really, you can not expect good gameplay in public servers, because of multiple things(e.g. newbies, people who just ignore others and go for it alone). If you want to go for.
Publics just arent place for organized gaming, have never been and will never be, no matter what.
C'mon, don't just throw up your hands and give up like that. I've had a few public games where the teams were pretty synchronized. I think there are ways to improve the knowledge and skill of the general Nexuiz populous. If everyone had the mentality that you are demonstrating, then we would never improve anything. It's worth it to at least try to improve things, isn't it?