zenwalker wrote:The big performance difference is the reduced slowdowns
If you mean the min/max output from the timedemos.. the measurement has changed.. the old 2.2.3 output was 'absolute' min/max values.. like look at a wall for a split second and get 800fps or if some shader has to compile in the beginning and you get 30fps because of that. The new are 1-second averages for min/max like other games do.. those are higher for min and lower for max but kinda more useful..