Slow maps

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Slow maps

Postby zenwalker » Sat Jun 09, 2007 10:25 am

I've found the following maps to be very slow: Batcula, Monotith, Dissinformation & Concrete Salvation. Their frame rates drop to 25fps when it's just me there, simply standing still. When playing online these figures can easily half.

At my preferred settings (ultra -bloom) tdem demo1 gives me an average of 122fps, why do these maps differ so much? Disabling realtime shadows & reducing the resolution also provides little improvement (+5fps, which doesn't suggest a hardware limit) on these maps.

Strangly players running Windows don't seem to notice the lack of performance on these maps, is it only Linux that suffers with these?

My specs:

E6300 @ 3.15GHz
BFG 7950GT512 @ 650, 1550
Corsair XMS2 2x512MB 5400C4 @ 900MHz, 4-4-4-12

Screens showing these maps with fps:

Image Image Image Image

PS. Running Nexuiz 2.3 x64, was also the same on 2.2.3 x32.
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Postby Zico » Sat Jun 09, 2007 10:37 am

This problem has been discussed here:
http://www.forums.alientrap.local/viewtopi ... ght=#20512

These maps aren't that optimized - disabling Realtime effects (for me, dynamic LIGHTS) should help.

This shouldn't be just a Linux problem. I have the same problems on Linux and Windows (different machines).

But as said, blame the maps, not the game.
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Postby zenwalker » Sat Jun 09, 2007 10:55 am

Thanks, I understand now - built for Quake3, so not optimised for our realtime effects. Please don't think I was blaming the game, just while playing MS users said they were fine, while Linux users confirmed my experience, I wanted to ensure it wasn't a problem. Maybe they had better rigs or few enabled effects?

Thanks again.

PS. just played with the settings... For me it's just one thing, real-time world lights. Disabling this doesn't look too good, but it increases performance tenfold & it's simple enough to quickly change when needed.
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Postby esteel » Sat Jun 09, 2007 11:23 am

Well i'm a linux user myself, my nvidia 6600gt performs still ok in those maps at low settings though there are also places were fps dip into 50-60 without players around. One would have to compare the map fps in quake3/ioq3 but again its a very different engine and has way less eyecandy (though it can look quite good at high settings)
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