Irritant wrote:That doesn't really seem to make sense. The aim point shouldn't move depending on the target unless there was some auto aiming thing going on. The aim point should be an infinite point in space that only changes when you change your viewangle. Whether a target is close or not it would not matter.
The hitscan weapons do a trace to find the position that'd be hit by shooting directly through the crosshair. The beam gets redirected to have this position as endpoint.
This was done in response to claims that the nexgun would be "inaccurate" and not shooting at what the crosshair points to - e.g. when standing close to a wall you'd see the impact being right of the crosshair. In close combat this was a problem as well.