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Irritant wrote:Oh one thing I think is worth fixing(and it's easy) is the nexgun's effect, currently it comes from a very strange angle from the gun. The gun will need to be repositioned at a more correct angle and that should pretty much do it I think, perhaps a slight tweak of the effect's origin would also be required.
Irritant wrote:Oh one thing I think is worth fixing(and it's easy) is the nexgun's effect, currently it comes from a very strange angle from the gun. The gun will need to be repositioned at a more correct angle and that should pretty much do it I think, perhaps a slight tweak of the effect's origin would also be required.
Also, given that's the top-of-the-food-chain weapon, maybe a more "beefy" beam would be nice.
KadaverJack wrote:The beam is always drawn from the muzzle to the point where your crosshair points. So the angle depends on the shot's distance, if you're close to your target, it will have a rather strange angle. But the alternatives would be:
a) the beam always leaves the muzzle at a fixed angle, but the "real shot" always hits where the crosshair points. side effect: you can kill ppl at close rage, but the visual beam missed the target, so everbody screams cheater (it was like that in 1.5 iirc)
b) the beam and the "real shot" always leave the gun at a fixed angle. it's been like that in pre-1.5, as a result you'll never hit where your crosshair is
c) don't start the shot at the weapon's muzzle, but from where the player's eye is (looks _really_ stupid imho)
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