Maps - Adding enough weapons

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Postby torus » Mon Jun 18, 2007 6:02 pm

esteel wrote:What is so annoying? That it can be easy to defend the flag if done right? :)


Facing is a fantastic map— my only problem with it is the ease with which a person can be sniped coming over the edge- a sniper squatting on the sides of the building can easily pick off attackers.
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Postby RoKenn » Mon Jun 18, 2007 10:19 pm

torus wrote:
esteel wrote:What is so annoying? That it can be easy to defend the flag if done right? :)


Facing is a fantastic map— my only problem with it is the ease with which a person can be sniped coming over the edge- a sniper squatting on the sides of the building can easily pick off attackers.


That's exactly the reason why I don't like it - and nicknamed it "sniper's paradise". BTW: not only attackers but also spawners...

I think without a nex it could be a great map.

I had the same problem on mentalspace doing a 1on1. My enemy had a good aim and used the nex to snipe me away directly after each spawn :roll: . my average life span was little more than a second....

I think the Nex is not a good idea for maps in which one has a free view from base to base.
[Tue Aug 5 2008] [00:15:01] <Ronan`> RoKenn, you're an evil person :P
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Postby k0jak » Mon Jun 18, 2007 10:34 pm

The nex isn't the problem.

On publics it's the player size..normally 16 players...no wonder it seems impossible...in 5v5 it's totally different.
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